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  1. No Access

    Article

    The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system

    Self-regulated learning (SRL) strategies have been identified as a valuable component of digital game-based learning system (GBLS) activities. However, few studies have focused on the effects of information fe...

    Ying-Lien Lin, Wei-Tsong Wang, Min-Ju Hsieh in Education and Information Technologies (2024)

  2. Article

    Enhancing students’ online collaborative PBL learning performance in the context of coauthoring-based technologies: A case of wiki technologies

    Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveragi...

    Ying-Lien Lin, Wei-Tsong Wang in Education and Information Technologies (2024)

  3. No Access

    Article

    The effects of game quality and cognitive loads on students’ learning performance in mobile game-based learning contexts: The case of system analysis education

    Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students’ learning. However, studies that specifically examine the effects of game qualit...

    Yi-Chun Liu, Wei-Tsong Wang, Wen-Hsin Huang in Education and Information Technologies (2023)

  4. Article

    Exploring the effect of improved learning performance: A mobile augmented reality learning system

    Students are commonly in a high cognitive load state when they encounter sophisticated knowledge. Whether the novel augmented reality (AR) technology can be utilized in an online learning course to explain com...

    Wei-Tsong Wang, Ying-Lien Lin, Hsin-En Lu in Education and Information Technologies (2023)

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    Chapter and Conference Paper

    Combining the AISAS Model and Online Collaborative Learning Features to Examine Learners’ We-Intention to Use Health-Related Applications

    The development of mobile applications and people’s attention to health have contributed to the continuous improvement of health-related applications. Based on the AISAS (Attention-Interest-Search-Action-Share...

    Ming Yuan Ding, Wei-Tsong Wang in Innovative Technologies and Learning (2023)

  6. No Access

    Chapter and Conference Paper

    Effect of Game Elements on Game-Based Learning for Computer Programming Using Task-Technology Fit

    Several studies on game-based learning (GBL) examine the impact of using GBL on student achievement. In contrast, this study examines the game elements that differentiate existing GBLs (reward mechanism, visua...

    Wei-Tsong Wang, Mega Kartika Sari in Innovative Technologies and Learning (2021)

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    Chapter and Conference Paper

    Integrating Social Media into Problem-Based Learning to Improve Students’ Learning Performance

    Research into the impact of social presence on students’ learning performance in the online-based problem-based learning (PBL) context is rarely extended in clinical training courses. The constructs of social ...

    Hann-Jang Hwang, Wei-Tsong Wang, Ying-Lien Lin in Innovative Technologies and Learning (2019)

  8. Chapter and Conference Paper

    Assessing the Effects of Mobile Service Quality on Customer Satisfaction and the Continued Usage Intention of Mobile Service: A Study of Non-gaming Mobile Apps

    Research indicates that one of the key drivers of the development of m-commerce is the provision of various types of high-quality mobile applications/services (apps). Business managers have thus been devoting ...

    Wei-Tsong Wang, Wen-Yin Chen in Cross-Cultural Design (2016)

  9. No Access

    Article

    A study of virtual product consumption from the expectancy disconfirmation and symbolic consumption perspectives

    Researchers have not specifically considered the determinants of satisfaction and repurchase intention with regard to virtual products. Using the expectancy disconfirmation model and symbolic consumption theor...

    Wei-Tsong Wang, Wen-Hung Chang in Information Systems Frontiers (2014)