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    The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system

    Self-regulated learning (SRL) strategies have been identified as a valuable component of digital game-based learning system (GBLS) activities. However, few studies have focused on the effects of information fe...

    Ying-Lien Lin, Wei-Tsong Wang, Min-Ju Hsieh in Education and Information Technologies (2024)