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    Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

    To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, and event generation. Vanish was augmented to interpr...

    Pedro A. Nogueira, Vasco Torres, Rui Rodrigues in Journal on Multimodal User Interfaces (2016)