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Article
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, and event generation. Vanish was augmented to interpr...
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Chapter and Conference Paper
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
Current affective response studies lack dedicated data analysis procedures and tools for automatically annotating and triangulating emotional reactions to game-related events. The development of such a tool wo...