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    Chapter and Conference Paper

    Adapting Recognition of Shootable Situations by Learning from Experience and Observation in a RoboCup Simulated Soccer Game

    In this paper we describe adapting recognition of shootable situations for an agent in a RoboCup soccer simulation game. An agent needs to adapt its recognition of shootable situations to their opponents in a ...

    Tomomi Kawarabayashi, Takenori Kubo in Proceedings of the 3rd International Sympo… (2006)

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    Chapter and Conference Paper

    Real-time Adaptive Learning from Observation for RoboCup Soccer Agents

    In this paper, a real-time adaptive learning system from observation by teammates’ behaviors and results from RoboCup soccer agents is proposed. The agent is required to adapt to its opponents in real time in ...

    Tomomi Kawarabayashi, Takenori Kubo in Distributed Autonomous Robotic Systems 5 (2002)

  3. Chapter and Conference Paper

    Linked99

    Figure 1 describes the overview of our team’s system. The concept of our team is to employ simple, inexpensive robots and to control them by high-speed and actual vision feedback. The special hardware for colo...

    Junichi Akita, Jun Sese, Toshihide Saka in RoboCup-99: Robot Soccer World Cup III (2000)

  4. Chapter and Conference Paper

    Zeng99: RoboCup simulation team with Hierarchical Fuzzy Intelligent Control and Cooperative Development

    This paper discusses the design of the team Zeng99. The goal of team Zeng99 is to show a performance of Hierarchical Fuzzy Intelligent Control system in the field of multi agent problems. It worked well at Rob...

    Junji Nishino, Tomomi Kawarabayashi in RoboCup-99: Robot Soccer World Cup III (2000)