Designing MOOC Based on the Framework for Teacher Professional Development in STEAM

  • Conference paper
  • First Online:
Information and Software Technologies (ICIST 2022)

Abstract

Massive Open Online Courses (MOOCs) can be especially useful in the Science, Technology, Engineering, Arts and Mathematics (STEAM) field to provide a large number of teachers with appropriate content for their professional development. On the other hand, we still have to think, how to use STEAM in virtual platforms for robotical learning (r-learning) and ensure appropriate skills attainment of teachers.

Best practices, how to design better MOOCs for teacher’s professional development, are still in search. In this paper, we offer MOOCs with a theoretical background describing STEAM models for teachers continues professional development (TCPD).

The aim of the paper is to present the relationship between proposed framework for teachers’ professional development in STEAM and MOOC platform.

The objectives of the study are: 1) to presents the analysis of the existing STEAM models for teachers’ professional development; 2) to presents framework for teachers’ professional development in STEAM Teacher Training & Training Curriculum model with robotical education; 3) to presents methodology for MOOC design on Framework for Teacher Professional Development in STEAM usage for r-learning implementation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (Germany)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 42.79
Price includes VAT (Germany)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
EUR 53.49
Price includes VAT (Germany)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Dolgopolovas, V., Dagienė, V.: Computational thinking: enhancing STEAM and engineering education, from theory to practice. Comput. Appl. Eng. Educ. 29(1), 5–11 (2021)

    Article  Google Scholar 

  2. Damaševičius, R., Maskeliūnas, R., Blažauskas, T.: Faster pedagogical framework for steam education based on educational robotics. Int. J. Eng. Technol. 7(2.28), 138–142 (2018)

    Article  Google Scholar 

  3. Burbaite, R., Zailskaite-Jakste, L., Blazauskas, T., Narbutaite, L., Ostreika, A.: Conversational robots for steam education

    Google Scholar 

  4. Punie, Y. (ed.), Redecker, C.: European Framework for the Digital Competence of Educators: DigCompEdu, EUR 28775 EN. Publications Office of the European Union, Luxembourg (2017). ISBN 978-92-79-73718-3 (print), 978-92-79-73494-6 (pdf). https://doi.org/10.2760/178382 (print), https://doi.org/10.2760/159770 (online), JRC107466

  5. Bush, S.B., Cook, K.L., Ronau, R.N., Rakes, C.R., Mohr-Schroeder, M.J., Saderholm, J.: A highly structured collaborative STEAM program: enacting a professional development framework. J. Res. STEM Educ. 2(2), 106–125 (2016)

    Article  Google Scholar 

  6. Kolb, A.Y., Kolb, D.A.: The learning way: Meta-cognitive aspects of experiential learning. Simul. Gaming 40(3), 297–327 (2009)

    Article  Google Scholar 

  7. Kolb, D.: Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall (1984)

    Google Scholar 

  8. Burbaitė, R., Drąsutė, V., Štuikys, V.: Integration of computational thinking skills in STEM-driven computer science education. In: 2018 IEEE Global Engineering Education Conference (EDUCON), pp. 1824–1832. IEEE, April 2018

    Google Scholar 

  9. Štuikys, V., Burbaite, R., Blažauskas, T., Barisas, D., Binkis, M.: Model for introducing STEM into high school computer science education. Int. J. Eng. Educ. 33(5), 1684–1698 (2017)

    Google Scholar 

  10. Jung, S.E., Han, J.: A comprehensive review on r-learning: authentic r-learning beyond the fad of new educational technology. Int. J. Adv. Smart Converg. 9(2), 28–37 (2020)

    Google Scholar 

  11. Weintrop, D., et al.: Defining computational thinking for mathematics and science classrooms. J. Sci. Educ. Technol. 25(1), 127–147 (2015). https://doi.org/10.1007/s10956-015-9581-5

    Article  Google Scholar 

  12. Selby, C., Woollard, J.: Computational thinking: the develo** definition (2013)

    Google Scholar 

  13. Jonassen, P., Peck, K.L, Wilson, B.G.: Learning with technology: a constructivist perspective (1999)

    Google Scholar 

  14. Engestrdm, Y.: Learning by expanding: An activity-theoretical approach to developmental research. Orienta-Konsultit, Helsinki (1987)

    Google Scholar 

  15. Engeström, Y.: Making expansive decisions: An activity-theoretical study of practitioners building collaborative medical care for children. In: Allwood, C.M., Selart, M. (eds.) Decision making: Social and creative dimensions, pp. 281–301. Springer, Dordrecht (2001). https://doi.org/10.1007/978-94-015-9827-9_14

    Chapter  Google Scholar 

  16. Boyle, T.: Generative learning objects (GLOs): design as the basis for reuse and repurposing. In: First International Conference of e-Learning and Distance Education, March 2009

    Google Scholar 

  17. Deng, R., Benckendorff, P.: What are the key themes associated with the positive learning experience in MOOCs? An empirical investigation of learners’ ratings and reviews. Int. J. Educ. Technol. High. Educ. 18(1), 1–28 (2021). https://doi.org/10.1186/s41239-021-00244-3

    Article  Google Scholar 

  18. Ministry of National Education [MoNE]. Fostering STEAM Education in Schools (2022). https://edusimsteam.eba.gov.tr/?page_id=104&lang=en. Accessed 6 Apr 2022

  19. Ministry of National Education [MoNE], Fostering STEAM Education in Schools Needs Analysis Report (2022). https://edusimsteam.eba.gov.tr/?p=766&lang=en. 7 Apr 2022

Download references

Acknowledgment

This study is a part of the Erasmus+ project “Fostering steam education in schools (EDUSIMSTEAM)” dissemination activities. The project EDUSIMSTEAM (612855-EPP-1-2019-1-TR-EPPKA3-PI-FORWARD) is co-funded by European Commission.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ligita Zailskaitė-Jakštė .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Burbaitė, R. et al. (2022). Designing MOOC Based on the Framework for Teacher Professional Development in STEAM. In: Lopata, A., Gudonienė, D., Butkienė, R. (eds) Information and Software Technologies. ICIST 2022. Communications in Computer and Information Science, vol 1665. Springer, Cham. https://doi.org/10.1007/978-3-031-16302-9_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-16302-9_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-16301-2

  • Online ISBN: 978-3-031-16302-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics

Navigation