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    Article

    Characterizing human shape variation using 3D anthropometric data

    Characterizing the variations of the human body shape is fundamentally important in many applications ranging from animation to product design. 3D scanning technology makes it possible to digitize the complete...

    Zouhour Ben Azouz, Marc Rioux, Chang Shu, Richard Lepage in The Visual Computer (2006)

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    Article

    A texture-map** approach for the compression of colored 3D triangulations

    Marc Soucy, Guy Godin, Marc Rioux in The Visual Computer (1996)

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    Chapter and Conference Paper

    Registered 3D-Texture Imaging

    In this paper we are presenting synthesis of faces obtained by means of a registered recording of a human face. This recording allows to get the geometrical coordinates and the corresponding intensity of each ...

    Monique Nahas, Hervé Huitric, Marc Rioux, Jacques Domey in Computer Animation ’90 (1990)