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Chapter and Conference Paper
Uncovering Failures of Game Design for Educational Content (and How to Fix Them)
More than 800 users from a cross-section of ages and gender were asked about the games they play and what motivates them to play these. The answers were cross-matched with game features. Based on this match an...
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Article
Open AccessBridging Primary Programming and Mathematics: Some Findings of Design Research in England
In this paper we present the background, aims and methodology of the ScratchMaths (SM) project, which has designed curriculum materials and professional development (PD) to support mathematical learning throug...
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Chapter and Conference Paper
Defining Procedures in Early Computing Education
From the early years of educational programming researchers considered procedural abstraction a key instrument of computational thinking and tried to understand the cognitive difficulties encountered through t...
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Article
Emotion Recognition in Animated Compared to Human Stimuli in Adolescents with Autism Spectrum Disorder
There is equivocal evidence as to whether there is a deficit in recognising emotional expressions in Autism spectrum disorder (ASD). This study compared emotion recognition in ASD in three types of emotion exp...
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Article
Structured approaches to participatory design for children: can targeting the needs of children with autism provide benefits for a broader child population?
In the past technology products created to overcome accessibility and usability issues experienced by individuals with special needs have also resulted in greater usability for the wider population. Technolog...
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Chapter and Conference Paper
Develo** an Embodied Pedagogical Agent with and for Young People with Autism Spectrum Disorder
This paper describes how we developed an embodied pedagogical agent (EPA) with and for young people with autism spectrum disorder (ASD). ASD is characterised by impairments in social communication, imagination...