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Article
Open AccessSocial Stories for Promoting Social Communication with Children with Autism Spectrum Disorder Using a Humanoid Robot: Step-by-Step Study
Technological tools are being used in support sessions with children with autism spectrum disorder (ASD), producing a high level of encouragement and engagement in these individuals. A four-step study comprisi...
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Chapter and Conference Paper
An Augmented System Based on Machine Learning for Boccia Assisted Gameplay
In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to en...
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Chapter and Conference Paper
Web Application for the Learning of Emotions in Children with Autism Spectrum Disorder
Individuals with Autism Spectrum Disorder (ASD) tend to have a difficulty in interpreting and even expressing basic emotions such as joy or sadness, difficulties that can be mitigated with the support of tools...
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Chapter and Conference Paper
Automatic Wardrobe for Blind People
In the last years, the integration of handicapped individuals in society has gained significant attention and is being strongly stimulated by several activities. In this context, technology has major importanc...
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Chapter and Conference Paper
HiZeca: A Serious Game for Emotions Recognition
To comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthe...
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Chapter and Conference Paper
Environmental Parameters Monitoring System with an Application Interface for Smartphone
Air pollution has become a major cause of health problems and mortality. Monitoring systems based on fixed stations are not able to adequately characterize air pollution on a large area such as city. This pape...
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Chapter and Conference Paper
Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder
Every human interaction is emphasized by the participants’ emotional states and manifestations. Being unable to understand the emotional state of the others is a significant deficit for anyone. This is the sit...
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Chapter and Conference Paper
Omnidirectional Mobile Robot Platform with Four Mecanum Wheels Featuring Remote Motion Control Through Either a Graphical Application or an Inertial Measurement Unit
Omnidirectional mobile platforms allow simultaneous translation and rotation, which leads to the optimization of their trajectories, a possible reduction of the distance traveled and, consequently, a reduction...
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Chapter and Conference Paper
PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction
In general, humans can express their intents effortlessly. On the contrary, individuals with Autism Spectrum Disorder (ASD) present impairments in this area. Researchers are employing different technological ...
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Chapter and Conference Paper
Building a Behaviour Architecture: An Approach for Promoting Human-Robot Interaction
Human distraction behaviour is a paramount subject to take into account. Several woks in the literature try to tackle this topic mostly in the automotive industry. Following this trend, the present work propo...
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Chapter and Conference Paper
Development of Activities for Human-Robot Interaction: Preliminary Results
The objective of the work described in this paper is to develop an interactive environment between a child and the humanoid robot ZECA. The robot is the mediator in the game, greeting and encouraging the child...
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Chapter and Conference Paper
Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction
Understanding others intention can be a very difficult task for some individuals, in particular, individuals with Autism Spectrum Disorder (ASD). ASD is characterized by difficulties in social communication a...
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Chapter and Conference Paper
An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
This paper presents an approach regarding the use of a serious game with a playware object to improve the development of emotional skills in children with Autism Spectrum Disorder (ASD). The playware object is...
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Chapter and Conference Paper
Happiness and Sadness Recognition System—Preliminary Results with an Intel RealSense 3D Sensor
Systems and devices that can recognize human affects have been in development for a considerable time. Facial features are usually extracted by using video data or a Microsoft Kinect sensor. The present paper pro...
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Chapter and Conference Paper
Inverted Pendulum Controlled by an Analog PID Controller: A Framework for a Laboratorial Experiment
This paper presents the design of a framework for a didactic kit for control studies based on a rotary inverted pendulum. One of the challenges was to involve students in the design of the platform. This first...
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Chapter and Conference Paper
Imitate Me!—Preliminary Tests on an Upper Members Gestures Recognition System
This work describes the design, implementation, and preliminary tests of a system that uses a humanoid robot to mimic non-standard upper members gestures of a human body. The final goal is to use the robot as ...
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Chapter and Conference Paper
Concurrent Projects in Control Laboratorial Classes
This paper presents a laboratorial curricular unit program running in the 1st semester, 4th year of the Integrated Master in Industrial Electronics at the University of Minho. In Project I curricular unit, studen...