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  1. Article

    Open Access

    Social Stories for Promoting Social Communication with Children with Autism Spectrum Disorder Using a Humanoid Robot: Step-by-Step Study

    Technological tools are being used in support sessions with children with autism spectrum disorder (ASD), producing a high level of encouragement and engagement in these individuals. A four-step study comprisi...

    Vinícius Silva, Ana Paula Pereira, Filomena Soares in Technology, Knowledge and Learning (2024)

  2. No Access

    Chapter and Conference Paper

    An Augmented System Based on Machine Learning for Boccia Assisted Gameplay

    In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to en...

    João Cruz, Vinícius Silva, João Sena Esteves, Filomena Soares in Advances in Production (2023)

  3. No Access

    Chapter and Conference Paper

    Web Application for the Learning of Emotions in Children with Autism Spectrum Disorder

    Individuals with Autism Spectrum Disorder (ASD) tend to have a difficulty in interpreting and even expressing basic emotions such as joy or sadness, difficulties that can be mitigated with the support of tools...

    Christophe Magalhães, João Sena Esteves, Ana Paula Pereira in Advances in Production (2023)

  4. No Access

    Chapter and Conference Paper

    Automatic Wardrobe for Blind People

    In the last years, the integration of handicapped individuals in society has gained significant attention and is being strongly stimulated by several activities. In this context, technology has major importanc...

    Luís Silva, Daniel Rocha, Vítor Carvalho in IoT Technologies for HealthCare (2023)

  5. No Access

    Chapter and Conference Paper

    HiZeca: A Serious Game for Emotions Recognition

    To comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthe...

    Pedro Santos, Vinícius Silva, João Sena Esteves in Innovations in Mechatronics Engineering (2022)

  6. No Access

    Chapter and Conference Paper

    Environmental Parameters Monitoring System with an Application Interface for Smartphone

    Air pollution has become a major cause of health problems and mortality. Monitoring systems based on fixed stations are not able to adequately characterize air pollution on a large area such as city. This pape...

    Jorge Ramos, André Teixeira, Carlos Arantes in Innovations in Mechatronics Engineering (2022)

  7. No Access

    Chapter and Conference Paper

    Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder

    Every human interaction is emphasized by the participants’ emotional states and manifestations. Being unable to understand the emotional state of the others is a significant deficit for anyone. This is the sit...

    Vinicius Silva, Filomena Soares in Human Systems Engineering and Design II (2020)

  8. No Access

    Chapter and Conference Paper

    Omnidirectional Mobile Robot Platform with Four Mecanum Wheels Featuring Remote Motion Control Through Either a Graphical Application or an Inertial Measurement Unit

    Omnidirectional mobile platforms allow simultaneous translation and rotation, which leads to the optimization of their trajectories, a possible reduction of the distance traveled and, consequently, a reduction...

    Carlos Arantes, João Sena Esteves in Innovation, Engineering and Entrepreneurship (2019)

  9. No Access

    Chapter and Conference Paper

    PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction

    In general, humans can express their intents effortlessly. On the contrary, individuals with Autism Spectrum Disorder (ASD) present impairments in this area. Researchers are employing different technological ...

    Vinicius Silva, Filomena Soares, João Sena Esteves in Human Systems Engineering and Design (2019)

  10. No Access

    Chapter and Conference Paper

    Building a Behaviour Architecture: An Approach for Promoting Human-Robot Interaction

    Human distraction behaviour is a paramount subject to take into account. Several woks in the literature try to tackle this topic mostly in the automotive industry. Following this trend, the present work propo...

    Bruno Amaro, Vinicius Silva, Filomena Soares in Innovation, Engineering and Entrepreneursh… (2019)

  11. No Access

    Chapter and Conference Paper

    Development of Activities for Human-Robot Interaction: Preliminary Results

    The objective of the work described in this paper is to develop an interactive environment between a child and the humanoid robot ZECA. The robot is the mediator in the game, greeting and encouraging the child...

    Pedro Costa, Helder Freitas, Filomena Soares, João Sena Esteves in VipIMAGE 2017 (2018)

  12. No Access

    Chapter and Conference Paper

    Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction

    Understanding others intention can be a very difficult task for some individuals, in particular, individuals with Autism Spectrum Disorder (ASD). ASD is characterized by difficulties in social communication a...

    Vinicius Silva, Filomena Soares, João Sena Esteves, Ana Paula Pereira in Serious Games (2018)

  13. No Access

    Chapter and Conference Paper

    An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders

    This paper presents an approach regarding the use of a serious game with a playware object to improve the development of emotional skills in children with Autism Spectrum Disorder (ASD). The playware object is...

    José Azevedo, Vinicius Silva, Filomena Soares, Ana Paula Pereira in Serious Games (2018)

  14. No Access

    Chapter and Conference Paper

    Happiness and Sadness Recognition System—Preliminary Results with an Intel RealSense 3D Sensor

    Systems and devices that can recognize human affects have been in development for a considerable time. Facial features are usually extracted by using video data or a Microsoft Kinect sensor. The present paper pro...

    Vinícius Silva, Filomena Soares, João Sena Esteves, Joana Figueiredo in CONTROLO 2016 (2017)

  15. No Access

    Chapter and Conference Paper

    Inverted Pendulum Controlled by an Analog PID Controller: A Framework for a Laboratorial Experiment

    This paper presents the design of a framework for a didactic kit for control studies based on a rotary inverted pendulum. One of the challenges was to involve students in the design of the platform. This first...

    Luís Dias, José Ferreira, Filomena Soares, Gil Lopes, João Sena Esteves in CONTROLO 2016 (2017)

  16. No Access

    Chapter and Conference Paper

    Imitate Me!—Preliminary Tests on an Upper Members Gestures Recognition System

    This work describes the design, implementation, and preliminary tests of a system that uses a humanoid robot to mimic non-standard upper members gestures of a human body. The final goal is to use the robot as ...

    Vinícius Silva, Pedro Leite, Filomena Soares, João Sena Esteves in CONTROLO 2016 (2017)

  17. No Access

    Chapter and Conference Paper

    Concurrent Projects in Control Laboratorial Classes

    This paper presents a laboratorial curricular unit program running in the 1st semester, 4th year of the Integrated Master in Industrial Electronics at the University of Minho. In Project I curricular unit, studen...

    Filomena Soares, Gil Lopes, Paulo Garrido in CONTROLO’2014 – Proceedings of the 11th Po… (2015)