Skip to main content

and
  1. No Access

    Chapter and Conference Paper

    Honeypot Allocation for Cyber Deception in Dynamic Tactical Networks: A Game Theoretic Approach

    Honeypots play a crucial role in implementing various cyber deception techniques as they possess the capability to divert attackers away from valuable assets. Careful strategic placement of honeypots in networ...

    Md Abu Sayed, Ahmed H. Anwar in Decision and Game Theory for Security (2023)

  2. No Access

    Chapter and Conference Paper

    Cyber Deception Against Zero-Day Attacks: A Game Theoretic Approach

    Reconnaissance activities precedent other attack steps in the cyber kill chain. Zero-day attacks exploit unknown vulnerabilities and give attackers the upper hand against conventional defenses. Honeypots have ...

    Md Abu Sayed, Ahmed H. Anwar in Decision and Game Theory for Security (2023)

  3. No Access

    Chapter and Conference Paper

    A Network Centrality Game for Epidemic Control

    Many epidemic networks admit the partition of the population into three compartments of respective susceptible, infected, and removed individuals. These epidemics involve a conflict between the agent who is pr...

    Olivier Tsemogne, Willie Kouam, Ahmed H. Anwar in Decision and Game Theory for Security (2023)

  4. No Access

    Chapter and Conference Paper

    MAVIPER: Learning Decision Tree Policies for Interpretable Multi-agent Reinforcement Learning

    Many recent breakthroughs in multi-agent reinforcement learning (MARL) require the use of deep neural networks, which are challenging for human experts to interpret and understand. On the other hand, existing ...

    Stephanie Milani, Zhicheng Zhang in Machine Learning and Knowledge Discovery i… (2023)

  5. No Access

    Chapter and Conference Paper

    Asymmetric Centrality Game Against Network Epidemic Propagation

    The Mirai botnet network epidemic discovered in 2016 falls into the category of numerous epidemics propagated by attackers over a network to gain control over multiple devices. This particular epidemic has bee...

    Willie Kouam, Yezekael Hayel, Gabriel Deugoué in Decision and Game Theory for Security (2023)

  6. No Access

    Chapter and Conference Paper

    Optimal Resource Allocation for Proactive Defense with Deception in Probabilistic Attack Graphs

    This paper investigates the problem of synthesizing proactive defense systems with deception. We model the interaction between the attacker and the system using a formal security model: a probabilistic attack ...

    Haoxiang Ma, Shuo Han, Charles Kamhoua, Jie Fu in Decision and Game Theory for Security (2023)

  7. No Access

    Chapter and Conference Paper

    FlipPath Game to Counter Stealthy Attacks in SDN-Based Tactical Networks

    Software-Defined Networking (SDN) is an evolving network paradigm that separates the control and forwarding functions of network devices. Its application in tactical networks can help to automate Virtual Priva...

    Fabrice Mvah, Vianney Kengne Tchendji in Decision and Game Theory for Security (2023)

  8. No Access

    Chapter and Conference Paper

    Optimizing Intrusion Detection Systems Placement Against Network Virus Spreading Using a Partially Observable Stochastic Minimum-Threat Path Game

    Intrusion Detection Systems (IDS) are security tools that aim to detect tentative of virus propagation between two interconnected devices. As the propagation of a virus or malware is dynamic and can be strateg...

    Olivier Tsemogne, Yezekael Hayel, Charles Kamhoua in Decision and Game Theory for Security (2023)

  9. No Access

    Article

    A Partially Observable Stochastic Zero-sum Game for a Network Epidemic Control Problem

    The mathematical theory of epidemics borrows its fundamental notions from epidemiology. These notions encompass the division of the population of individuals into compartments and thereafter the classification...

    Olivier Tsemogne, Yezekael Hayel, Charles Kamhoua in Dynamic Games and Applications (2022)

  10. No Access

    Chapter and Conference Paper

    Learning Generative Deception Strategies in Combinatorial Masking Games

    Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is thr...

    Junlin Wu, Charles Kamhoua, Murat Kantarcioglu in Decision and Game Theory for Security (2021)

  11. No Access

    Chapter and Conference Paper

    Online Cyber Deception System Using Partially Observable Monte-Carlo Planning Framework

    Cyber deception is an approach where the network administrators can deploy a network of decoy assets with the aim to expend adversaries’ resources and time and gather information about the adversaries’ strate...

    Md Ali Reza Al Amin, Sachin Shetty in Security and Privacy in Communication Netw… (2019)

  12. No Access

    Chapter and Conference Paper

    Hardware Sandboxing: A Novel Defense Paradigm Against Hardware Trojans in Systems on Chip

    A novel approach for mitigation of hardware Trojan in Systems on Chip (SoC) is presented. With the assumption that Trojans can cause harm only when they are activated, the goal is to avoid cumbersome and somet...

    Christophe Bobda, Joshua Mead, Taylor J. L. Whitaker in Applied Reconfigurable Computing (2017)