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    Chapter and Conference Paper

    An Application for Interaction Comparison Between Virtual Hands and Virtual Reality Controllers

    This paper presents an application for Virtual Reality (VR) interfaces for virtual hands which will allow us to compare interaction between virtual hands and VR controllers in Virtual Environments (VEs). Devel...

    Daniel Enriquez, Christopher Lewis in ITNG 2022 19th International Conference on… (2022)

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    Chapter and Conference Paper

    Virtual Reality Multiplayer Interaction and Medical Patient Handoff Training and Assessment

    Virtual worlds have the potential to mirror many aspects of real life. Immersive virtual worlds constructed through the use of Virtual Reality (VR) are useful in simulating the technology, equipment, and pract...

    Christopher Lewis, Daniel Enriquez in ITNG 2022 19th International Conference on… (2022)

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    Chapter and Conference Paper

    Parallelizing the Slant Stack Transform with CUDA

    In geophysics, the slant stack transform is a method used to align signals from different sensors. We focus on the use of the transform within passive refraction microtremor (ReMi) surveys, in order to produce...

    Dustin Barnes, Andrew McIntyre, Sui Cheung in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    Parallelized C Implementation of a Merkle Tree

    Merkle trees are primarily known for being an attribute found in blockchain technology. They are used for encrypting data by hashing values multiple times to avoid incidents such as hash collisions, or the suc...

    Andrew Flangas, Autumn Cuellar in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    Single-Cell RNA Sequencing Data Imputation Using Deep Neural Network

    Recent research in biology has shifted the focus toward single-cell data analysis. The new single-cell technologies have allowed us to monitor and characterize cells in early embryonic stage and in heterogeneo...

    Duc Tran, Frederick C. Harris Jr., Bang Tran in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    GPU Acceleration of Sparse Neural Networks

    In this paper, we use graphics processing units (GPU) to accelerate sparse and arbitrary structured neural networks. Sparse networks have nodes in the network that are not fully connected with nodes in precedi...

    Aavaas Gajurel, Sushil J. Louis, Rui Wu in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    Modeling the COVID-19 Epidemic in a Parallelized City Simulation

    A pandemic can arise without warning, and it is important for those in charge of managing the outbreak to understand how diseases spread. Being able to simulate the spread of a disease in varying environments ...

    Derek Stratton, William Garner in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    CARS: A Containerized Amazon Recommender System

    With the big data boom, recommender systems that make intelligent recommendations for users have been playing an important role in today’s industry. However, existing recommender systems often overlook scalabi...

    Adam Cassell, Andrew Muñoz in ITNG 2021 18th International Conference on… (2021)

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    Chapter and Conference Paper

    Image Processing Using Multiple GPUs on Webcam Image Streams

    Image analysis is an important area in many fields of research, such as sensor networks, where webcams have become an increasingly popular addition. Sensor network webcams gather images frequently and, as such...

    Hannah Munoz, Sergiu M. Dascalu, Rui Wu in 16th International Conference on Informati… (2019)

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    Chapter and Conference Paper

    A Graphical Processing Unit Accelerated NORmal to Anything Algorithm for High Dimensional Multivariate Simulation

    Many complex real world systems can be represented as correlated high dimensional vectors (up to 20,501 in this paper). While univariate analysis is simpler, it does not account for correlations between variab...

    **ang Li, A. Grant Schissler, Rui Wu in 16th International Conference on Informati… (2019)

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    Chapter and Conference Paper

    A Memory Layout for Dynamically Routed Capsule Layers

    Capsule Networks are an emerging extension of the traditional multilayer perceptron model, providing classification and estimated pose parameters through extra computational data models such as vectors and mat...

    Daniel A. Lopez, Rui Wu, Lee Barford in 16th International Conference on Informati… (2019)

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    Chapter and Conference Paper

    Randomized Benchmarking of Quantum Gates on a GPU

    While quantum computing has shown great promise in the field of computer science, a lack of actual practical quantum hardware means that mainstream research must rely on simulations. As such, a wide number of ...

    Syed Zawad, Feng Yan, Rui Wu, Lee Barford in 16th International Conference on Informati… (2019)

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    Chapter and Conference Paper

    Data Imputation with an Improved Robust and Sparse Fuzzy K-Means Algorithm

    Missing data may be one of the biggest problems hindering modern research science. It occurs frequently, for various reasons, and slows down crucial data analytics required to answer important questions relate...

    Connor Scully-Allison, Rui Wu in 16th International Conference on Informati… (2019)

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    Chapter and Conference Paper

    Budget and User Feedback Control Strategy-Based PRMS Scenario Web Application

    The Precipitation-Runoff Modeling System (PRMS) is used to study and simulate hydrological environment systems. It is common for an environmental scientist to execute hundreds of PRMS model runs to learn diffe...

    Rui Wu, Jose Painumkal, Sergiu M. Dascalu in Information Technology - New Generations (2018)

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    Chapter and Conference Paper

    CUDA Implementation of Computer Go Game Tree Search

    Go is a fascinating game that has yet to be played well by a computer program due to its large board size and exponential time complexity. This paper presents a GPU implementation of PV-Split, a parallel imple...

    Christine Johnson, Lee Barford in Information Technology: New Generations (2016)

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    Chapter and Conference Paper

    Integration of Assistive Technologies into 3D Simulations: An Exploratory Study

    Currently, there are limited, commercially available video games for people with disabilities. Sim-Assist is a software system that aims to allow people with disabilities to interface with a three-dimensional ...

    Angela T. Chan, Alexander Gamino in Information Technology: New Generations (2016)

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    Chapter and Conference Paper

    Software Modeling for Open Distributed Network Monitoring Systems

    As computer networks grow in size, both physically and geographically, more scalable solutions to network administration are becoming necessary. This need is amplified by the spread of faster and more devastat...

    Jacob W. Kallman, Pedrum Minaie in Service Assurance with Partial and Intermi… (2004)