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  1. No Access

    Chapter and Conference Paper

    A Neural Architecture for Multi-label Text Classification

    We propose a novel supervised approach for multi-label text classification, which is based on a neural network architecture consisting of a single encoder and multiple classifier heads. Our method predicts which

    Sam Coope, Yoram Bachrach, Andrej Žukov-Gregorič in Intelligent Systems and Applications (2019)

  2. No Access

    Chapter and Conference Paper

    Analyzing Power in Weighted Voting Games with Super-Increasing Weights

    Weighted voting games (WVGs) are a class of cooperative games that capture settings of group decision making in various domains, such as parliaments or committees. Earlier work has revealed that the effective ...

    Yoram Bachrach, Yuval Filmus, Joel Oren, Yair Zick in Algorithmic Game Theory (2016)

  3. Chapter and Conference Paper

    Students, Teachers, Exams and MOOCs: Predicting and Optimizing Attainment in Web-Based Education Using a Probabilistic Graphical Model

    We propose a probabilistic graphical model for predicting student attainment in web-based education. We empirically evaluate our model on a crowdsourced dataset with students and teachers; Teachers prepared le...

    Bar Shalem, Yoram Bachrach, John Guiver in Machine Learning and Knowledge Discovery i… (2014)

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    Chapter and Conference Paper

    Strong Price of Anarchy, Utility Games and Coalitional Dynamics

    We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitio...

    Yoram Bachrach, Vasilis Syrgkanis, Éva Tardos, Milan Vojnović in Algorithmic Game Theory (2014)

  5. No Access

    Chapter and Conference Paper

    Reliability Weighted Voting Games

    We examine agent failures in weighted voting games. In our cooperative game model, R-WVG, each agent has a weight and a survival probability, and the value of an agent coalition is the probability that its sur...

    Yoram Bachrach, Nisarg Shah in Algorithmic Game Theory (2013)

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    Chapter and Conference Paper

    Incentives and Efficiency in Uncertain Collaborative Environments

    We consider collaborative systems where users make contributions across multiple available projects and are rewarded for their contributions in individual projects according to a local sharing of the value pro...

    Yoram Bachrach, Vasilis Syrgkanis, Milan Vojnović in Web and Internet Economics (2013)

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    Chapter and Conference Paper

    Sketching for Big Data Recommender Systems Using Fast Pseudo-random Fingerprints

    A key building block for collaborative filtering recommender systems is finding users with similar consumption patterns. Given access to the full data regarding the items consumed by each user, one can directl...

    Yoram Bachrach, Ely Porat in Automata, Languages, and Programming (2013)

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    Chapter and Conference Paper

    Agent Failures in Totally Balanced Games and Convex Games

    We examine the impact of independent agents failures on the solutions of cooperative games, focusing on totally balanced games and the more specific subclass of convex games. We follow the reliability extensio...

    Yoram Bachrach, Ian Kash, Nisarg Shah in Internet and Network Economics (2012)

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    Chapter and Conference Paper

    The Least-Core of Threshold Network Flow Games

    Network flow games model domains where a commodity can flow through a network controlled by selfish agents. Threshold Network Flow Games (TNFGs) are a form of such games where an agent coalition wins if it man...

    Yoram Bachrach in Mathematical Foundations of Computer Science 2011 (2011)

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    Chapter and Conference Paper

    Proof Systems and Transformation Games

    We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certa...

    Yoram Bachrach, Michael Zuckerman in Mathematical Foundations of Computer Scien… (2010)

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    Chapter and Conference Paper

    The Good, The Bad and The Cautious: Safety Level Cooperative Games

    We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of each coalition is determined by the safety...

    Yoram Bachrach, Maria Polukarov, Nicholas R. Jennings in Internet and Network Economics (2010)

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    Chapter and Conference Paper

    Minimal Subsidies in Expense Sharing Games

    A key solution concept in cooperative game theory is the core. The core of an expense sharing game contains stable allocations of the total cost to the participating players, such that each subset of players p...

    Reshef Meir, Yoram Bachrach, Jeffrey S. Rosenschein in Algorithmic Game Theory (2010)

  13. No Access

    Chapter and Conference Paper

    Collusion in VCG Path Procurement Auctions

    We consider collusion in path procurement auctions, where payments are determined using the VCG mechanism. We show that collusion can increase the utility of the agents, and in some cases they can extract any ...

    Yoram Bachrach, Peter Key, Morteza Zadimoghaddam in Internet and Network Economics (2010)

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    Chapter and Conference Paper

    Fingerprinting Ratings for Collaborative Filtering — Theoretical and Empirical Analysis

    We consider fingerprinting methods for collaborative filtering (CF) systems. In general, CF systems show their real strength when supplied with enormous data sets. Earlier work already suggests sketching techn...

    Yoram Bachrach, Ralf Herbrich in String Processing and Information Retrieval (2010)

  15. No Access

    Chapter and Conference Paper

    Sketching Algorithms for Approximating Rank Correlations in Collaborative Filtering Systems

    Collaborative filtering (CF) shares information between users to provide each with recommendations. Previous work suggests using sketching techniques to handle massive data sets in CF systems, but only allows ...

    Yoram Bachrach, Ralf Herbrich, Ely Porat in String Processing and Information Retrieval (2009)

  16. No Access

    Chapter and Conference Paper

    The Cost of Stability in Coalitional Games

    A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the core—the set of outcomes such that no subgroup of players has an incentive to deviate. However, so...

    Yoram Bachrach, Edith Elkind, Reshef Meir, Dmitrii Pasechnik in Algorithmic Game Theory (2009)

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    Chapter and Conference Paper

    The Cost of Stability in Network Flow Games

    The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being unstable. We allow an external p...

    Ezra Resnick, Yoram Bachrach, Reshef Meir in Mathematical Foundations of Computer Scien… (2009)

  18. No Access

    Chapter and Conference Paper

    Achieving Allocatively-Efficient and Strongly Budget-Balanced Mechanisms in the Network Flow Domain for Bounded-Rational Agents

    Vickrey-Clarke-Groves (VCG) mechanisms are a well-known framework for finding a solution to a distributed optimization problem in systems of self-interested agents. VCG mechanisms have received wide attention ...

    Yoram Bachrach, Jeffrey S. Rosenschein in Agent-Mediated Electronic Commerce. Design… (2006)