![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Chapter and Conference Paper
GNSS Trajectory Storytelling Using Mobile Environments
Location-based services using GNSS (Global Navigation Satellite System) sensors have the aspect of personal media that records and shares your tourism experiences in detail. Then, our research aims to analyze ...
-
Chapter and Conference Paper
Tracing People’s Experiences with Registrated Spatio-Temporal Photographs in AR Spaces
We propose a new style smartphone application that presents past photographs in AR (Augmented Reality) at the location in the real world where they were taken. The application consists of a process that provid...
-
Chapter and Conference Paper
Omnidirectional Flick View
We propose a novel interface that naturally and dynamically augments practical horizontal field-of-view via Head-Mounted Display (HMD). Instead of showing whole omnidirectional sight, we realize augmentation o...
-
Chapter and Conference Paper
Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer
Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...
-
Chapter and Conference Paper
Plane-Gazing Agorá: Design for Building a Community at The Airport Observation Deck Through Photography Activities
This paper discusses Plane-Gazing Agorá, a cyber-physical environment at the airport observation deck that stimulates taking and sharing photos of airplanes. Since airports worldwide are on intense competition...
-
Chapter and Conference Paper
Privacy-Aware Face Recognition with Lensless Multi-pinhole Camera
Face recognition and privacy protection are closely related. A high-quality facial image is required to achieve a high accuracy in face recognition; however, this undermines the privacy of the person being pho...
-
Chapter and Conference Paper
Generation of a Super-Resolved Stereo Video Using Two Synchronized Videos with Different Magnifications
In this paper, we address the problem of changing the optical zoom magnification of stereo video that uses a stereo camera system with 4K or 8K digital cameras. We proposes a solution for generating a zoomed s...
-
Chapter and Conference Paper
Extracting Interval Distribution of Human Interactions
Recently, activity support systems that enable dialogue with humans have been intensively studied owing to the development of various sensors and recognition technologies. In order to enable a smooth dialogue ...
-
Chapter and Conference Paper
Attention Prediction in Egocentric Video Using Motion and Visual Saliency
We propose a method of predicting human egocentric visual attention using bottom-up visual saliency and egomotion information. Computational models of visual saliency are often employed to predict human attent...
-
Chapter and Conference Paper
System for Tracking Human Position by Multiple Laser Range Finders Deployed in Existing Home Environment
This paper describes construction of a system for measurement of human position from laser range finders (LRFs) deployed in real home environment. The system gathers and stores scan data from LRF modules equip...
-
Chapter and Conference Paper
A Supplementary Automatic Door Device for Hybrid Support of Humans and Robots
This paper describes the development of Automatic Door Device as a part of intelligent environment. This device, Robo-Door, can release home robots from door opening/closing task and serve handicapped humans a...
-
Chapter and Conference Paper
Responses of Fluctuating Biological Systems
A linear relationship between responses of biological systems and their fluctuations is presented. The fluctuation is given by the variance of a given quantity, whereas the response is given as the average cha...
-
Chapter and Conference Paper
A High-Throughput Method to Quantify the Structural Properties of Individual Cell-Sized Liposomes by Flow Cytometry
We describe a new high-throughput method to quantify the structural properties of individual cell-sized liposomes. We labeled an internal aqueous solution of liposomes with a green fluorescent protein (GFP) an...
-
Chapter and Conference Paper
Entertainment Applications of Human-Scale Virtual Reality Systems
This paper describes three applications of human-scale virtual reality in demonstrative systems. The first application is a demonstrative system, the “Tangible Playroom”. It was designed as a computer entertai...
-
Chapter and Conference Paper
A Broadcasting Technique for Holographic 3D Movie Using Network Streaming
Lately, many kinds of transmitting techniques over the high speed communicating networks called broad-band internet have widespread among the general public. However, as for the transmission of 3D visual image...
-
Chapter and Conference Paper
Web-Based Telepresence System Using Omni-directional Video Streams
Recently, the telepresence which allows us to experience a remote site through a virtualized real world has been investigated. We have already proposed telepresence systems using omni-directional images which ...
-
Chapter and Conference Paper
Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces
We propose a novel multi-projector display for immersive virtual environments. Our system named “D-vision” has a hybrid curved screen which completely covers user’s view and immerses the user in displayed virt...
-
Chapter and Conference Paper
EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment
This paper describes our design and implementation of an augmented table interface for small group meetings. The system was designed to be used by multiple users in the ubiquitous environment, where people do ...
-
Chapter and Conference Paper
How Collective Intelligence Emerge in Complex Environment?
In this paper we analyze a simple adaptive model of competition called the Minority Game, which is used in analyzing competitive phenomena in markets. The Minority Game consists of many simple autonomous agent...