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  1. No Access

    Chapter and Conference Paper

    GNSS Trajectory Storytelling Using Mobile Environments

    Location-based services using GNSS (Global Navigation Satellite System) sensors have the aspect of personal media that records and shares your tourism experiences in detail. Then, our research aims to analyze ...

    Iori Sasaki, Masatoshi Arikawa, Ryo Sato in HCI International 2022 Posters (2022)

  2. No Access

    Chapter and Conference Paper

    Tracing People’s Experiences with Registrated Spatio-Temporal Photographs in AR Spaces

    We propose a new style smartphone application that presents past photographs in AR (Augmented Reality) at the location in the real world where they were taken. The application consists of a process that provid...

    Ryoo Fujiwara, Masatoshi Arikawa, Ryo Sato in HCI International 2022 Posters (2022)

  3. No Access

    Chapter and Conference Paper

    Omnidirectional Flick View

    We propose a novel interface that naturally and dynamically augments practical horizontal field-of-view via Head-Mounted Display (HMD). Instead of showing whole omnidirectional sight, we realize augmentation o...

    Ryota Suzuki, Tomomi Sato, Kenji Iwata in Virtual, Augmented and Mixed Reality (2021)

  4. Chapter and Conference Paper

    Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer

    Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...

    Tzu-Yang Wang, Yuji Sato, Mai Otsuki in Human Interface and the Management of Info… (2020)

  5. No Access

    Chapter and Conference Paper

    Plane-Gazing Agorá: Design for Building a Community at The Airport Observation Deck Through Photography Activities

    This paper discusses Plane-Gazing Agorá, a cyber-physical environment at the airport observation deck that stimulates taking and sharing photos of airplanes. Since airports worldwide are on intense competition...

    Shun Arima, Chihiro Sato, Masato Yamanouchi in HCI International 2020 – Late Breaking Pos… (2020)

  6. No Access

    Chapter and Conference Paper

    Privacy-Aware Face Recognition with Lensless Multi-pinhole Camera

    Face recognition and privacy protection are closely related. A high-quality facial image is required to achieve a high accuracy in face recognition; however, this undermines the privacy of the person being pho...

    Yasunori Ishii, Satoshi Sato, Takayoshi Yamashita in Computer Vision – ECCV 2020 Workshops (2020)

  7. Chapter and Conference Paper

    Generation of a Super-Resolved Stereo Video Using Two Synchronized Videos with Different Magnifications

    In this paper, we address the problem of changing the optical zoom magnification of stereo video that uses a stereo camera system with 4K or 8K digital cameras. We proposes a solution for generating a zoomed s...

    Yusuke Hayashi, Norihiko Kawai, Tomokazu Sato, Miyuki Okumoto in Image and Video Technology (2014)

  8. Chapter and Conference Paper

    Extracting Interval Distribution of Human Interactions

    Recently, activity support systems that enable dialogue with humans have been intensively studied owing to the development of various sensors and recognition technologies. In order to enable a smooth dialogue ...

    Ryohei Kimura, Noriko Takemura, Yoshio Iwai in Advances in Image and Video Technology (2012)

  9. Chapter and Conference Paper

    Attention Prediction in Egocentric Video Using Motion and Visual Saliency

    We propose a method of predicting human egocentric visual attention using bottom-up visual saliency and egomotion information. Computational models of visual saliency are often employed to predict human attent...

    Kentaro Yamada, Yusuke Sugano, Takahiro Okabe in Advances in Image and Video Technology (2012)

  10. No Access

    Chapter and Conference Paper

    System for Tracking Human Position by Multiple Laser Range Finders Deployed in Existing Home Environment

    This paper describes construction of a system for measurement of human position from laser range finders (LRFs) deployed in real home environment. The system gathers and stores scan data from LRF modules equip...

    Hiroshi Noguchi, Ryo Urushibata in Aging Friendly Technology for Health and I… (2010)

  11. No Access

    Chapter and Conference Paper

    A Supplementary Automatic Door Device for Hybrid Support of Humans and Robots

    This paper describes the development of Automatic Door Device as a part of intelligent environment. This device, Robo-Door, can release home robots from door opening/closing task and serve handicapped humans a...

    Rui Fukui, Keita Kadowaki, Hiroshi Noguchi in Aging Friendly Technology for Health and I… (2010)

  12. No Access

    Chapter and Conference Paper

    Responses of Fluctuating Biological Systems

    A linear relationship between responses of biological systems and their fluctuations is presented. The fluctuation is given by the variance of a given quantity, whereas the response is given as the average cha...

    Tetsuya Yomo, Katsuhiko Sato, Yoichiro Ito in Biologically Inspired Approaches to Advanc… (2006)

  13. No Access

    Chapter and Conference Paper

    A High-Throughput Method to Quantify the Structural Properties of Individual Cell-Sized Liposomes by Flow Cytometry

    We describe a new high-throughput method to quantify the structural properties of individual cell-sized liposomes. We labeled an internal aqueous solution of liposomes with a green fluorescent protein (GFP) an...

    Kanetomo Sato, Kei Obinata, Tadashi Sugawara in Biologically Inspired Approaches to Advanc… (2006)

  14. No Access

    Chapter and Conference Paper

    Entertainment Applications of Human-Scale Virtual Reality Systems

    This paper describes three applications of human-scale virtual reality in demonstrative systems. The first application is a demonstrative system, the “Tangible Playroom”. It was designed as a computer entertai...

    Akihiko Shirai, Kiichi Kobayashi in Advances in Multimedia Information Process… (2005)

  15. No Access

    Chapter and Conference Paper

    A Broadcasting Technique for Holographic 3D Movie Using Network Streaming

    Lately, many kinds of transmitting techniques over the high speed communicating networks called broad-band internet have widespread among the general public. However, as for the transmission of 3D visual image...

    Kunihiko Takano, Koki Sato in Advances in Multimedia Information Process… (2005)

  16. No Access

    Chapter and Conference Paper

    Web-Based Telepresence System Using Omni-directional Video Streams

    Recently, the telepresence which allows us to experience a remote site through a virtualized real world has been investigated. We have already proposed telepresence systems using omni-directional images which ...

    Kazumasa Yamazawa, Tomoya Ishikawa in Advances in Multimedia Information Process… (2005)

  17. No Access

    Chapter and Conference Paper

    Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces

    We propose a novel multi-projector display for immersive virtual environments. Our system named “D-vision” has a hybrid curved screen which completely covers user’s view and immerses the user in displayed virt...

    Naoki Hashimoto, Jaeho Ryu, Seungzoo Jeong in Advances in Multimedia Information Process… (2005)

  18. No Access

    Chapter and Conference Paper

    EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment

    This paper describes our design and implementation of an augmented table interface for small group meetings. The system was designed to be used by multiple users in the ubiquitous environment, where people do ...

    Hideki Koike, Shin’ichiro Nagashima in Advances in Multimedia Information Process… (2005)

  19. No Access

    Chapter and Conference Paper

    How Collective Intelligence Emerge in Complex Environment?

    In this paper we analyze a simple adaptive model of competition called the Minority Game, which is used in analyzing competitive phenomena in markets. The Minority Game consists of many simple autonomous agent...

    Satoshi Kurihara, Kensuke Fukuda in Biologically Inspired Approaches to Advanc… (2004)