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Chapter and Conference Paper
Understanding Travel Behaviors and Develo** a User-Centered Design of the Residential Mobility Using a Persona-Based Approach
This paper describes a persona-based investigation of travel behaviors of residential people. This research aims to develop mobility services based on real travel behaviors and the needs of the community resid...
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Chapter and Conference Paper
Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -
Vehicle automation is expected for future society. Automated driving systems will be implemented in mobility services including public transport. In this study, we focus on automation for mobility service and ...
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Chapter and Conference Paper
Tracing People’s Experiences with Registrated Spatio-Temporal Photographs in AR Spaces
We propose a new style smartphone application that presents past photographs in AR (Augmented Reality) at the location in the real world where they were taken. The application consists of a process that provid...
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Chapter and Conference Paper
Analysis of Nonverbal Interaction Among Competitive Ballroom Dance Couple
This paper describes an empirical study that investigated non-verbal interactions among a competitive ballroom dance couple. We proposed a new methodology for empirical dance research, which combines the preci...
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Chapter and Conference Paper
Omnidirectional Flick View
We propose a novel interface that naturally and dynamically augments practical horizontal field-of-view via Head-Mounted Display (HMD). Instead of showing whole omnidirectional sight, we realize augmentation o...
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Chapter and Conference Paper
Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer
Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...
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Chapter and Conference Paper
The Zabuton: Designing the Arriving Experience in the Japanese Airport
This research explores the value of airports upon arrivals by proposing a welcome service The Zabuton targeting passengers unfamiliar with the landing-place. The Zabuton service comprises of two systems; a local ...
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Chapter and Conference Paper
Design and Implementation of the Forearm Rehabilitation System Based on Gesture Recognition
With the development of human computer interaction technology, the computer virtual reality technology makes people’s body language signals by simulating the human body language and other natural means of comm...
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Chapter and Conference Paper
Neural Mechanisms of Animal Navigation
Animals navigate to specific destinations for survival and reproduction. Notable examples include birds, fishes, and insects that are driven by their inherited motivation and acquired memory to migrate thousa...
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Chapter and Conference Paper
Audio-Haptic Rendering of Water Being Poured from Sake Bottle
The impression of food can be affected by “rendition”—i.e., the surrounding environment such as the appearance of the food and the dish—not just by its taste. We focused on the sound and vibration of liquid be...
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Chapter and Conference Paper
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints
Designing the behavioral patterns of video game agents (Non-player character: NPC) is a crucial aspect in develo** video games. While various systems that have aimed at automatically acquiring behavioral pat...
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Chapter and Conference Paper
Autonomously Acquiring a Video Game Agent’s Behavior: Letting Players Feel Like Playing with a Human Player
Designing behavior patterns of video game agents (COM players) is a crucial aspect of video game development. While various systems aiming to automatically acquire behavior patterns has been proposed and some ...
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Chapter and Conference Paper
Co-occurring Cluster Mining for Damage Patterns Analysis of a Fuel Cell
In this study, we research the mechanical correlations among components of solid oxide fuel cell (SOFC) by analyzing the co-occurrence of acoustic emission (AE) events which are caused by damage. Then we propo...
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Chapter and Conference Paper
Where Buddhism Encounters Entertainment Computing
This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/ contents on Buddhism and also other religious practices. In this year, we have laun...
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Chapter and Conference Paper
Aesthetic Design of Interactive Museum Exhibits
Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technol...
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Chapter and Conference Paper
Publishing Three-Dimensional City Models on the Web
In this paper, we propose a method of Web publishing of three-dimensional city models generated from two-dimensional geographical data. In our approach, the city models are assumed to be historical ones. For a...
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Chapter and Conference Paper
Train Window of Container: Visual and Auditory Representation of Train Movement
A container for cargo use travels various countries with a lot of kinds of goods. It arrives at a place with some goods, and then it leaves to a different place with different goods. A container itself is a ki...
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Chapter and Conference Paper
Privacy-Preserving EM Algorithm for Clustering on Social Network
We consider the clustering problem in a private social network, in which all vertices are independent and private, and each of them knows nothing about vertices other than itself and its neighbors. Many cluste...
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Chapter and Conference Paper
Probabilistic Matrix Factorization Leveraging Contexts for Unsupervised Relation Extraction
The clustering of the semantic relations between entities extracted from a corpus is one of the main issues in unsupervised relation extraction (URE). Previous methods assume a huge corpus because they have ut...
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Chapter and Conference Paper
Design and Analysis of Interactions with Museum Exhibits
The Definition of Self is a museum exhibition at 21_21 DESIGN SIGHT in 2010, intended to speculate our attributes in the contemporary world. This paper discusses design and interaction of two exhibits created ...