Skip to main content

previous disabled Page of 2
and
  1. No Access

    Chapter and Conference Paper

    Understanding Travel Behaviors and Develo** a User-Centered Design of the Residential Mobility Using a Persona-Based Approach

    This paper describes a persona-based investigation of travel behaviors of residential people. This research aims to develop mobility services based on real travel behaviors and the needs of the community resid...

    Toshihisa Sato, Naohisa Hashimoto in HCI International 2022 – Late Breaking Pos… (2022)

  2. No Access

    Chapter and Conference Paper

    Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -

    Vehicle automation is expected for future society. Automated driving systems will be implemented in mobility services including public transport. In this study, we focus on automation for mobility service and ...

    Naohisa Hashimoto, Yanbin Wu, Toshihisa Sato in HCI International 2022 – Late Breaking Pos… (2022)

  3. No Access

    Chapter and Conference Paper

    Tracing People’s Experiences with Registrated Spatio-Temporal Photographs in AR Spaces

    We propose a new style smartphone application that presents past photographs in AR (Augmented Reality) at the location in the real world where they were taken. The application consists of a process that provid...

    Ryoo Fujiwara, Masatoshi Arikawa, Ryo Sato in HCI International 2022 Posters (2022)

  4. No Access

    Chapter and Conference Paper

    Analysis of Nonverbal Interaction Among Competitive Ballroom Dance Couple

    This paper describes an empirical study that investigated non-verbal interactions among a competitive ballroom dance couple. We proposed a new methodology for empirical dance research, which combines the preci...

    Yosuke Kinoe, Mari Sato in Human Interface and the Management of Info… (2022)

  5. No Access

    Chapter and Conference Paper

    Omnidirectional Flick View

    We propose a novel interface that naturally and dynamically augments practical horizontal field-of-view via Head-Mounted Display (HMD). Instead of showing whole omnidirectional sight, we realize augmentation o...

    Ryota Suzuki, Tomomi Sato, Kenji Iwata in Virtual, Augmented and Mixed Reality (2021)

  6. Chapter and Conference Paper

    Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer

    Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...

    Tzu-Yang Wang, Yuji Sato, Mai Otsuki in Human Interface and the Management of Info… (2020)

  7. No Access

    Chapter and Conference Paper

    The Zabuton: Designing the Arriving Experience in the Japanese Airport

    This research explores the value of airports upon arrivals by proposing a welcome service The Zabuton targeting passengers unfamiliar with the landing-place. The Zabuton service comprises of two systems; a local ...

    Hikari Yamano, Kasumi Tomiyasu, Chihiro Sato in HCI International 2020 – Late Breaking Pos… (2020)

  8. No Access

    Chapter and Conference Paper

    Design and Implementation of the Forearm Rehabilitation System Based on Gesture Recognition

    With the development of human computer interaction technology, the computer virtual reality technology makes people’s body language signals by simulating the human body language and other natural means of comm...

    Dexin Zhu, Zhiling Li, Kui Huang, Sato Reika in Data Science (2018)

  9. Chapter and Conference Paper

    Neural Mechanisms of Animal Navigation

    Animals navigate to specific destinations for survival and reproduction. Notable examples include birds, fishes, and insects that are driven by their inherited motivation and acquired memory to migrate thousa...

    Koutarou D. Kimura, Masaaki Sato in Distributed, Ambient and Pervasive Interac… (2018)

  10. No Access

    Chapter and Conference Paper

    Audio-Haptic Rendering of Water Being Poured from Sake Bottle

    The impression of food can be affected by “rendition”—i.e., the surrounding environment such as the appearance of the food and the dish—not just by its taste. We focused on the sound and vibration of liquid be...

    Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato in Advances in Computer Entertainment (2013)

  11. No Access

    Chapter and Conference Paper

    Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints

    Designing the behavioral patterns of video game agents (Non-player character: NPC) is a crucial aspect in develo** video games. While various systems that have aimed at automatically acquiring behavioral pat...

    Nobuto Fujii, Yuichi Sato, Hironori Wakama in Advances in Computer Entertainment (2013)

  12. No Access

    Chapter and Conference Paper

    Autonomously Acquiring a Video Game Agent’s Behavior: Letting Players Feel Like Playing with a Human Player

    Designing behavior patterns of video game agents (COM players) is a crucial aspect of video game development. While various systems aiming to automatically acquire behavior patterns has been proposed and some ...

    Nobuto Fujii, Yuichi Sato, Hironori Wakama in Advances in Computer Entertainment (2012)

  13. No Access

    Chapter and Conference Paper

    Co-occurring Cluster Mining for Damage Patterns Analysis of a Fuel Cell

    In this study, we research the mechanical correlations among components of solid oxide fuel cell (SOFC) by analyzing the co-occurrence of acoustic emission (AE) events which are caused by damage. Then we propo...

    Daiki Inaba, Ken-ichi Fukui, Kazuhisa Sato in Advances in Knowledge Discovery and Data M… (2012)

  14. No Access

    Chapter and Conference Paper

    Where Buddhism Encounters Entertainment Computing

    This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/ contents on Buddhism and also other religious practices. In this year, we have laun...

    Daisuke Uriu, Naohito Okude, Masahiko Inami in Advances in Computer Entertainment (2012)

  15. No Access

    Chapter and Conference Paper

    Aesthetic Design of Interactive Museum Exhibits

    Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technol...

    Takashi Kiriyama, Masahiko Sato in Constructing Ambient Intelligence (2012)

  16. No Access

    Chapter and Conference Paper

    Publishing Three-Dimensional City Models on the Web

    In this paper, we propose a method of Web publishing of three-dimensional city models generated from two-dimensional geographical data. In our approach, the city models are assumed to be historical ones. For a...

    Kenta Sato, Hiroyuki Yamamura in System Simulation and Scientific Computing (2012)

  17. No Access

    Chapter and Conference Paper

    Train Window of Container: Visual and Auditory Representation of Train Movement

    A container for cargo use travels various countries with a lot of kinds of goods. It arrives at a place with some goods, and then it leaves to a different place with different goods. A container itself is a ki...

    Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato in Advances in Computer Entertainment (2012)

  18. No Access

    Chapter and Conference Paper

    Privacy-Preserving EM Algorithm for Clustering on Social Network

    We consider the clustering problem in a private social network, in which all vertices are independent and private, and each of them knows nothing about vertices other than itself and its neighbors. Many cluste...

    Bin Yang, Issei Sato, Hiroshi Nakagawa in Advances in Knowledge Discovery and Data Mining (2012)

  19. No Access

    Chapter and Conference Paper

    Probabilistic Matrix Factorization Leveraging Contexts for Unsupervised Relation Extraction

    The clustering of the semantic relations between entities extracted from a corpus is one of the main issues in unsupervised relation extraction (URE). Previous methods assume a huge corpus because they have ut...

    Shingo Takamatsu, Issei Sato in Advances in Knowledge Discovery and Data M… (2011)

  20. No Access

    Chapter and Conference Paper

    Design and Analysis of Interactions with Museum Exhibits

    The Definition of Self is a museum exhibition at 21_21 DESIGN SIGHT in 2010, intended to speculate our attributes in the contemporary world. This paper discusses design and interaction of two exhibits created ...

    Takashi Kiriyama, Masahiko Sato in Ambient Intelligence (2011)

previous disabled Page of 2