Where Buddhism Encounters Entertainment Computing

  • Conference paper
Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/ contents on Buddhism and also other religious practices. In this year, we have launched an exciting project designing interactive contents to be used in Todaiji temple, one of the world heritages located in Nara, Japan. In this project, we are actually collaborating with monks of the Todaiji temple, learning Buddhist rituals in this temple from the monks, and creating Augmented Reality contents working on high performance network infrastructure. This session consists of a presentation introducing our Todaiji temple project and a set of short key notes from specialists; researchers on Augmented Reality, Entertainment Computing, and Anthropology.

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© 2012 Springer-Verlag Berlin Heidelberg

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Uriu, D., Okude, N., Inami, M., Taketomi, T., Sato, C. (2012). Where Buddhism Encounters Entertainment Computing. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_66

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_66

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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