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Showing 1-20 of 5,510 results
  1. Dual Representation of Geometry for Ray Tracing Acceleration in Optical Systems with Freeform Surfaces

    Abstract

    This paper explores the possibility of using dual representation of geometry to speed up ray tracing and ensure robustness of light...

    D. D. Zhdanov, I. S. Potemin, A. D. Zhdanov in Programming and Computer Software
    Article 11 June 2024
  2. A Method to Order Point Clouds for Visualization on the Ray Tracing Pipeline

    Abstract

    Currently, the digitization of environment objects (vegetation, terrain, architectural structures, etc.) in the form of point clouds is...

    P. Y. Timokhin, M. V. Mikhaylyuk in Programming and Computer Software
    Article 11 June 2024
  3. PVLI: potentially visible layered image for real-time ray tracing

    Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially...

    Jaroslav Kravec, Martin Káčerik, Jiří Bittner in The Visual Computer
    Article 28 July 2023
  4. An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline

    Abstract

    In this paper, based on height field surface example, an efficient technology of real-time modeling of complex procedural objects on the ray...

    P. Y. Timokhin, M. V. Mikhaylyuk in Programming and Computer Software
    Article 26 May 2023
  5. Ray Tracing in Video Games

    Christian Swinford, Newton Lee in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  6. Simulation of Inter-Satellite Terahertz Communication Channel Based on Parallel Ray Tracing Algorithm

    With the development of the new generation of satellite communication technology, inter-satellite high-speed communication through satellite...
    Conference paper 2024
  7. Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video

    Immersive video stored in multiview video-plus-depth format can provide viewers with vivid immersive experiences. However, rendering such video in...

    Youngwook Kim, Jehyeong Yun, ... Insung Ihm in Virtual Reality
    Article Open access 13 January 2024
  8. Ray Tracing in Video Games

    Christian Swinford, Newton Lee in Encyclopedia of Computer Graphics and Games
    Living reference work entry 2023
  9. Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

    This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the...
    Adam Marrs, Peter Shirley, Ingo Wald
    Book Open access 2021
  10. Ray Tracing Decals

    This chapter discusses several different approaches to implementing decals in ray tracing. These approaches vary between the use of triangle meshes...
    Wessam Bahnassi in Ray Tracing Gems II
    Chapter 2021
  11. Learning Ego 3D Representation as Ray Tracing

    A self-driving perception model aims to extract 3D semantic representations from multiple cameras collectively into the bird’s-eye-view (BEV)...
    Jiachen Lu, Zheyuan Zhou, ... Li Zhang in Computer Vision – ECCV 2022
    Conference paper 2022
  12. Ray Tracing in Control

    In this chapter, we describe how ray tracing was used in Control. We explain how all ray tracing-based effects, including opaque and transparent...
    Juha Sjöholm, Paula Jukarainen, Tatu Aalto in Ray Tracing Gems II
    Chapter 2021
  13. Ray Tracing in Fortnite

    In this chapter we describe implementation details of some of the Unreal Engine 4 ray tracing effects that shipped in Fortnite Season 15. In...
    Patrick Kelly, Yuriy O'Donnell, ... Evan Hart in Ray Tracing Gems II
    Chapter 2021
  14. Introduction to Vulkan Ray Tracing

    Modern graphics APIs offer performant, low-level access to accelerated ray tracing. With this control and flexibility come complexity and nuance that...
    Matthew Rusch, Neil Bickford, Nuno Subtil in Ray Tracing Gems II
    Chapter 2021
  15. WebRays: Ray Tracing on the Web

    This chapter introduces WebRays, a GPU-accelerated ray intersection engine for the World Wide Web. It aims to offer a flexible and easy-to-use...
    Nick Vitsas, Anastasios Gkaravelis, ... Georgios Papaioannou in Ray Tracing Gems II
    Chapter 2021
  16. Grid-induced bounding volume hierarchy for ray tracing dynamic scenes

    This paper proposes a novel method for accelerating ray tracing of animated scenes in which objects are moved, added, or deleted. The method uses two...

    Satoshi Nishimura in The Visual Computer
    Article 01 July 2021
  17. Handling Translucency with Real-Time Ray Tracing

    Translucency is a hard problem in real-time rendering. Despite the various techniques introduced to handle translucency in rasterization, the result...
    Tianyi “Tanki” Zhang in Ray Tracing Gems II
    Chapter 2021
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