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Dual Representation of Geometry for Ray Tracing Acceleration in Optical Systems with Freeform Surfaces
AbstractThis paper explores the possibility of using dual representation of geometry to speed up ray tracing and ensure robustness of light...
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A Method to Order Point Clouds for Visualization on the Ray Tracing Pipeline
AbstractCurrently, the digitization of environment objects (vegetation, terrain, architectural structures, etc.) in the form of point clouds is...
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PVLI: potentially visible layered image for real-time ray tracing
Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially...
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An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline
AbstractIn this paper, based on height field surface example, an efficient technology of real-time modeling of complex procedural objects on the ray...
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Simulation of Inter-Satellite Terahertz Communication Channel Based on Parallel Ray Tracing Algorithm
With the development of the new generation of satellite communication technology, inter-satellite high-speed communication through satellite... -
Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video
Immersive video stored in multiview video-plus-depth format can provide viewers with vivid immersive experiences. However, rendering such video in...
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Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the... -
Ray Tracing Decals
This chapter discusses several different approaches to implementing decals in ray tracing. These approaches vary between the use of triangle meshes... -
Learning Ego 3D Representation as Ray Tracing
A self-driving perception model aims to extract 3D semantic representations from multiple cameras collectively into the bird’s-eye-view (BEV)... -
Ray Tracing in Control
In this chapter, we describe how ray tracing was used in Control. We explain how all ray tracing-based effects, including opaque and transparent... -
Ray Tracing in Fortnite
In this chapter we describe implementation details of some of the Unreal Engine 4 ray tracing effects that shipped in Fortnite Season 15. In... -
Introduction to Vulkan Ray Tracing
Modern graphics APIs offer performant, low-level access to accelerated ray tracing. With this control and flexibility come complexity and nuance that... -
WebRays: Ray Tracing on the Web
This chapter introduces WebRays, a GPU-accelerated ray intersection engine for the World Wide Web. It aims to offer a flexible and easy-to-use... -
Grid-induced bounding volume hierarchy for ray tracing dynamic scenes
This paper proposes a novel method for accelerating ray tracing of animated scenes in which objects are moved, added, or deleted. The method uses two...
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Handling Translucency with Real-Time Ray Tracing
Translucency is a hard problem in real-time rendering. Despite the various techniques introduced to handle translucency in rasterization, the result...