Introduction to Vulkan Ray Tracing

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Ray Tracing Gems II

Abstract

Modern graphics APIs offer performant, low-level access to accelerated ray tracing. With this control and flexibility come complexity and nuance that can present challenges that are difficult for developers to navigate. This chapter will serve as an introduction to one method of harnessing the power of hardware-accelerated ray tracing: Vulkan and the Vulkan Ray Tracing extensions.

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Rusch, M., Bickford, N., Subtil, N. (2021). Introduction to Vulkan Ray Tracing. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_16

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