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Showing 1-20 of 940 results
  1. Early prediction of MODS interventions in the intensive care unit using machine learning

    Background

    Multiple organ dysfunction syndrome (MODS) is one of the leading causes of death in critically ill patients. MODS is the result of a...

    Chang Liu, Zhenjie Yao, ... Kun **ao in Journal of Big Data
    Article Open access 04 May 2023
  2. A Modular Ontology for MODS – Metadata Object Description Schema

    The Metadata Object Description Schema (MODS) was developed to describe bibliographic concepts and metadata and is maintained by the Library of...
    Rushrukh Rayan, Cogan Shimizu, ... Pascal Hitzler in Knowledge Graphs and Semantic Web
    Conference paper 2023
  3. An empirical study of the characteristics of popular Minecraft mods

    It is becoming increasingly difficult for game developers to manage the cost of develo** a game, while meeting the high expectations of gamers. One...

    Daniel Lee, Gopi Krishnan Rajbahadur, ... Ahmed E. Hassan in Empirical Software Engineering
    Article 22 August 2020
  4. Publishing on the ModHub

    You have now successfully created six mods and should feel confident in bringing your own ideas for mod creations to life. In this chapter, we will...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  5. NALMO: Transforming Queries in Natural Language for Moving Objects Databases

    Moving objects databases (MODs) have been extensively studied due to their wide variety of applications including traffic management, tourist service...

    **eyang Wang, Mengyi Liu, ... Hua Lu in GeoInformatica
    Article 06 May 2023
  6. Documentation and Appendix

    Throughout the tutorial chapters of the book, we used many internally defined functions in the systems of the mods. While the purpose and function of...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  7. The GIANTS Studio

    Another essential application in the Farming Simulator modding environment is the GIANTS Studio. It is an integrated development environment (IDE)...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  8. Money Cheat Mod

    This chapter will explore making a money cheat which will allow players to give themselves unlimited amounts of in-game money. This mod may also be...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  9. Rotating Mower Mod

    In this chapter, you will build upon your experience with programming, working with models and .i3d files and making simpler mods to make a more...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  10. Getting Started with the GIANTS Editor

    The GIANTS Editor is the main application you will use to create mods. In the editor, you can run scripts, preview and manipulate models, and stage...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  11. Coins in the library: the creation of a digital collection of Roman Republican coins

    In 2001, Rutgers University Libraries (RUL) accepted a substantial donation of Roman Republican coins. The work to catalog, house, digitize,...

    Annamarie C. Klose, Isaiah Beard, Scott Goldstein in International Journal on Digital Libraries
    Article 28 October 2022
  12. Offline policy reuse-guided anytime online collective multiagent planning and its application to mobility-on-demand systems

    The popularity of mobility-on-demand (MoD) systems boosts online collective multiagent planning (Online_CMP), where spatially distributed servicing...

    Wanyuan Wang, Qian Che, ... Yichuan Jiang in Autonomous Agents and Multi-Agent Systems
    Article 16 May 2024
  13. ANN-EMOA: Evolving Neural Networks Efficiently

    Multi-objective neuroevolution is a research field of growing importance within reinforcement learning. This paper introduces ANN-EMOA, a novel...
    Steven Künzel, Silja Meyer-Nieberg in Applications of Evolutionary Computation
    Conference paper 2022
  14. Building the perfect game – an empirical study of game modifications

    Prior work has shown that gamer loyalty is important for the sales of a developer’s future games. Therefore, it is important for game developers to...

    Daniel Lee, Dayi Lin, ... Ahmed E. Hassan in Empirical Software Engineering
    Article 26 March 2020
  15. Introduction, GDN, ModHub, Modding Tutorial Videos, LuaDoc, FarmCon…

    In this chapter, we will explore the GIANTS Developer Network (GDN) and other important resources and materials available to mod creators (you!).
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  16. Scripting Farming Simulator with Lua Unlocking the Virtual Fields

    Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications....

    Zander Brumbaugh, Manuel Leithner
    Book Open access 2024
  17. The Elder Scrolls V Skyrim

    Mac Alexander, Newton Lee in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  18. Research on the Gameplay Evolution Based on Warcraft 3 Mod Platform

    With the ongoing and rapid growth of the game industry, numerous gameplays of varying popularity and duration have emerged. This study explores...
    **ng Sun, Hongbo Lin in Entertainment Computing – ICEC 2023
    Conference paper 2023
  19. MOCache: A Cache Management Tool for Moving Object Databases

    There is a lack of cache management in moving object databases which is essentially important for system analysis. In addition, users focus on...
    Bingya Wu, **n **, Jianqiu Xu in Database Systems for Advanced Applications
    Conference paper 2023
  20. The Elder Scrolls V Skyrim

    Mac Alexander, Newton Lee in Encyclopedia of Computer Graphics and Games
    Living reference work entry 2023
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