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Performance Evaluation of GPS Trajectory Rasterization Methods
The availability of the Global Positioning System (GPS) trajectory data is increasing along with the availability of different GPS receivers and with... -
Supporting Vector Textures in a GPU Photorealistic Rendering System
AbstractImages in vector format are presented as a sequence of analytical descriptions of geometric objects. This approach allows for reproduction of...
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Efficient spatial queries over complex polygons with hybrid representations
One major goal of spatial query processing is to mitigate I/O costs and minimize the search space. However, geometric computation can be heavy-duty...
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ASELGPU: FPGA-based OpenGL SC compatible DO-254 certifiable graphics processor engine
In modern aircraft cockpits, display units are used for human-computer interactions, such as Primary Flight Display (PFD). Development of these...
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3D Model Compression with Support of Parallel Processing on the GPU
AbstractIn this paper, we propose a method for 3D model compression with fast GPU-accelerated decompression. This method applies on-the-fly...
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WebLFR: An interactive light field renderer in web browsers
Traditional light field rendering techniques, relying on dense sampling data, can faithfully reproduce photo-realistic and view-dependent effects...
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A robust visual SLAM system for low-texture and semi-static environments
Precisely estimating a vehicle’s pose in a prior map is a fundamental capability for autonomous driving. This task, however, remains challenging in...
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Towards 3D Scene Understanding Using Differentiable Rendering
Deep learning methods have achieved significant results in many 2D computer vision tasks. To realize similar results in 3D tasks, equip** deep...
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State of the Art on Deep Learning-enhanced Rendering Methods
Photorealistic rendering of the virtual world is an important and classic problem in the field of computer graphics. With the development of GPU...
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Neural Mesh-Based Graphics
We revisit NPBG [2], the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are... -
Ray Traced Level of Detail Cross-Fades Made Easy
Ray tracing techniques in today's game engines need to coexist with rasterization techniques in hybrid rendering pipelines. In the same throw, level... -
Neural Strands: Learning Hair Geometry and Appearance from Multi-view Images
We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned... -
Anti-aliasing method based on rotated spatial filtering
Due to the evolution of graphics processors over recent decades it has now become possible to produce high-quality, realistic three-dimensional...
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A Fast Implementation of Image Rotation with Bresenham’s Line-Scanning Algorithm
Image rotation is a fundamental task in image processing. It has two primary stages: rasterization of the rotated domain and evaluation of these... -
Hybrid Ray Traced and Image-Space Refractions
With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a pixel shader. This allows for convenient... -
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for...
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Handling Translucency with Real-Time Ray Tracing
Translucency is a hard problem in real-time rendering. Despite the various techniques introduced to handle translucency in rasterization, the result... -
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Multi-GPU multi-display rendering of extremely large 3D environments
In real-time rendering applications, mesh rendering quality suffers from limited GPU memory capacity and display resolution. Due to the increased...
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PVLI: potentially visible layered image for real-time ray tracing
Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially...