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Showing 1-20 of 1,146 results
  1. Performance Evaluation of GPS Trajectory Rasterization Methods

    The availability of the Global Positioning System (GPS) trajectory data is increasing along with the availability of different GPS receivers and with...
    Conference paper 2021
  2. Supporting Vector Textures in a GPU Photorealistic Rendering System

    Abstract

    Images in vector format are presented as a sequence of analytical descriptions of geometric objects. This approach allows for reproduction of...

    V. V. Sanzharov, V. A. Frolov, V. A. Galaktionov in Programming and Computer Software
    Article 26 May 2023
  3. Efficient spatial queries over complex polygons with hybrid representations

    One major goal of spatial query processing is to mitigate I/O costs and minimize the search space. However, geometric computation can be heavy-duty...

    Dejun Teng, Furqan Baig, ... Fusheng Wang in GeoInformatica
    Article 27 December 2023
  4. ASELGPU: FPGA-based OpenGL SC compatible DO-254 certifiable graphics processor engine

    In modern aircraft cockpits, display units are used for human-computer interactions, such as Primary Flight Display (PFD). Development of these...

    Göksan Eral, Cudi Kılınç, ... Cemil Kızılöz in Signal, Image and Video Processing
    Article 28 September 2022
  5. 3D Model Compression with Support of Parallel Processing on the GPU

    Abstract

    In this paper, we propose a method for 3D model compression with fast GPU-accelerated decompression. This method applies on-the-fly...

    A. V. Nikolaev, V. A. Frolov, I. G. Ryzhova in Programming and Computer Software
    Article 30 May 2022
  6. WebLFR: An interactive light field renderer in web browsers

    Traditional light field rendering techniques, relying on dense sampling data, can faithfully reproduce photo-realistic and view-dependent effects...

    **aofei Ai, Yigang Wang, ... Simin Kou in Multimedia Tools and Applications
    Article 24 February 2024
  7. A robust visual SLAM system for low-texture and semi-static environments

    Precisely estimating a vehicle’s pose in a prior map is a fundamental capability for autonomous driving. This task, however, remains challenging in...

    Bin He, Sixiong Xu, ... Lingling Ji in Multimedia Tools and Applications
    Article 24 October 2022
  8. Towards 3D Scene Understanding Using Differentiable Rendering

    Deep learning methods have achieved significant results in many 2D computer vision tasks. To realize similar results in 3D tasks, equip** deep...

    Arul Selvam Periyasamy, Sven Behnke in SN Computer Science
    Article Open access 03 March 2023
  9. State of the Art on Deep Learning-enhanced Rendering Methods

    Photorealistic rendering of the virtual world is an important and classic problem in the field of computer graphics. With the development of GPU...

    Qi Wang, Zhihua Zhong, ... Rui Wang in Machine Intelligence Research
    Article 09 November 2023
  10. Neural Mesh-Based Graphics

    We revisit NPBG [2], the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are...
    Shubhendu Jena, Franck Multon, Adnane Boukhayma in Computer Vision – ECCV 2022 Workshops
    Conference paper 2023
  11. Ray Traced Level of Detail Cross-Fades Made Easy

    Ray tracing techniques in today's game engines need to coexist with rasterization techniques in hybrid rendering pipelines. In the same throw, level...
    Holger Gruen in Ray Tracing Gems II
    Chapter 2021
  12. Neural Strands: Learning Hair Geometry and Appearance from Multi-view Images

    We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned...
    Radu Alexandru Rosu, Shunsuke Saito, ... Giljoo Nam in Computer Vision – ECCV 2022
    Conference paper 2022
  13. Anti-aliasing method based on rotated spatial filtering

    Due to the evolution of graphics processors over recent decades it has now become possible to produce high-quality, realistic three-dimensional...

    Lázaro Ribeiro Monteiro Júnior, Leandro Carlos de Souza, Sílvio Roberto Fernandes in Multimedia Tools and Applications
    Article 29 February 2024
  14. A Fast Implementation of Image Rotation with Bresenham’s Line-Scanning Algorithm

    Image rotation is a fundamental task in image processing. It has two primary stages: rasterization of the rotated domain and evaluation of these...
    Minna Xu, Yinwei Zhan, Yaodong Li in Image and Graphics
    Conference paper 2021
  15. Hybrid Ray Traced and Image-Space Refractions

    With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a pixel shader. This allows for convenient...
    Daniel Parhizgar, Marcus Svensson in Ray Tracing Gems II
    Chapter 2021
  16. DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications

    Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for...

    Yu Wei Tan, Siang Ern Low, ... Anand Bhojan in The Visual Computer
    Article Open access 07 June 2024
  17. Handling Translucency with Real-Time Ray Tracing

    Translucency is a hard problem in real-time rendering. Despite the various techniques introduced to handle translucency in rasterization, the result...
    Tianyi “Tanki” Zhang in Ray Tracing Gems II
    Chapter 2021
  18. Ray Tracing in Video Games

    Christian Swinford, Newton Lee in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  19. Multi-GPU multi-display rendering of extremely large 3D environments

    In real-time rendering applications, mesh rendering quality suffers from limited GPU memory capacity and display resolution. Due to the increased...

    Yangzi Dong, Chao Peng in The Visual Computer
    Article 19 December 2022
  20. PVLI: potentially visible layered image for real-time ray tracing

    Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially...

    Jaroslav Kravec, Martin Káčerik, Jiří Bittner in The Visual Computer
    Article 28 July 2023
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