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Identification of the Types of Strategies for the Development of Social Competencies in Virtual Environments of Management Students in Colombian Universities
The present study is directed towards the identification of the types of strategies for the development of social competences in virtual environments... -
Embedding Learning Analytics in a University: Boardroom, Staff Room, Server Room, Classroom
In this chapter, I describe and reflect on the last 8 years at an Australian public university, inventing, piloting and evaluating Learning Analytics... -
Improving the Learning Experience in Ethics Education with Groupware: A Case Study
Incorporating ethics into engineering education is crucial to address the intricate challenges of societal technologization, artificial intelligence,... -
Learning in a High-Speed Society: Inquiring Deceleration by Digital Means
Learning is constantly restructuring itself along with our societal and communicative systems. Social acceleration and its enablers in both macro-... -
The introduction of a software application intended for quality work in four Swedish preschools
This study explores practitioners’ beliefs and experiences of education, socialisation and care and their impact on the introduction of a software...
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Enabling Educators to Self-assess their STEAM Readiness
Self-assessment tools (SAT) are critical to educators’ professional development, allowing them to reflect upon the challenges they face towards... -
The Multiplicitous Metaverse: Purposeful Ways of Applying and Understanding eXtended Reality in Learning and Teaching Frameworks
This chapter explores the use of eXtended reality (XR) technologies in the context of learning and teaching, focusing on how these technologies can... -
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom
With the development of technology and demand for online courses, there have been considerable quantities of online, blended, or flipped courses...
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Prototy** the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions Versus Designers’ Intentions
This study contributes with a case study on redesigning three Learning Analytics Dashboards (LADs) of the adaptive learning platform Rhapsode™ with... -
Data Guardians’ Behaviors and Challenges While Caring for Others’ Personal Data
Many professional domains require the collection and use of personal data. Protecting systems and data is a major concern in these settings, making... -
Learning Support Systems Based on Mathematical Knowledge Management
To cater to the increasingly diverse student bodies, higher education has to personalize education. In times of stagnant educational budgets and... -
Design and Effectiveness of Video Interview in a MOOC
Video is just one of several modalities used in online courses to create digital learning experiences for learners. On the other hand, the... -
Using the technology acceptance model to assess how preservice teachers’ view educational technology in middle and high school classrooms
Elementary, middle, and high school students need opportunities to engage with educational technology. This is particularly essential for those...
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Data science career preference of Nigeria University students
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian...
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Multisensory Diorama: Enhancing Accessibility and Engagement in Museums
This paper describes the design and evaluation of a Multisensory Diorama (MSD) intended as a tool to provide an alternative learning environment for... -
Educational Assessment Design for Computer Programming Module to Create Awareness on Sustainability Development Goals Among Information Technology Undergraduate Students
By 2030, the Sustainable Development Goals (SDGs) hope to have eradicated poverty and inequality, protected the environment, and ensured everyone’s... -
Rethinking the Body as a Humanistic Intervention – Teaching HCI with a Recognition of Multiplicity
Over the past decade, the proliferation of embodied interaction based on biosensing technologies and the internet of things (IoT) has increasingly... -
Augmented/Virtual Reality and Artificial Intelligence in Dental Education and Research
With the advent of ‘Information Technology’ phenomenon, such as deep learning (DL), machine learning (ML) and artificial neural networks (ANN),... -
QRdice: QR-Based Gamification Tool to Gamify Formative Assessment in Higher Education
Formative assessment is an important part of learning because it allows educators to evaluate student progress and provide feedback for improvement.... -
Design of Preschool Children’s Diet Education Products
Children’s diet has become a serious problem in recent years. “Healthy China 2030” published by state council also promotes the conduct of diet...