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Unveiling the perceived benefits of online learning among management undergraduates: a study in a Sri Lankan government-owned university
The purpose of this study is to determine the benefits of online learning among undergraduate students at a specific university and to investigate...
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Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications
Education and learning continue to evolve as a result of the rapid speed of technological advancement in the 21st Century. The growing presence of... -
Map** the Factors Affecting Online Education During the Pandemic in Greece: Understanding the Importance of Designing Experiences Through Different Cultural and Philosophical Approaches
Due to the Covid-19 pandemic, education in many countries transferred abruptly online. Students, teachers, and parents - who were also working from... -
Teacher educators’ use of mind map** in the development of TPACK in a technology-rich learning environment
Since 2020, teaching has gone through substantive transformation. Teacher educators have been compelled to reevaluate their instructional strategies...
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Influence of Student–Teacher Interrelationship on Academic Achievements: A Logit Model
The main concentration in the present work is given to identify the effect of the student–teacher relationship on the academic achievement of... -
The role of personality traits and online academic self-efficacy in acceptance, actual use and achievement in Moodle
Informed by the educational conditions shaped by the novel coronavirus pandemic and an increased reliance upon online learning solutions and...
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A Systematic Approach for Automated Lecture Style Evaluation Using Biometric Features
An integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their... -
A Model for Map** Serious Game Mechanics to Pedagogical Patterns
Pedagogical patterns facilitate the transfer of expert knowledge in teaching and learning. They are used to scaffold learning design for a particular... -
Academician A.L. Semenov’s School: Digital Transformation of General Education
AbstractIn this article a precedent is described of the role of the Scientific Council on the Complex Problem of Cybernetics of the USSR Academy of...
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Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games
There has been a push in recent years to introduce soft skills at different levels of education, and tangible technologies are an excellent tool for...
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Assessment Framework for Immersive Learning: Application and Evaluation
Technological advances, changing demands of students and employers as well as the stiff competition among higher education (HE) institutions are... -
Experience of Visually-Impaired Children in the Enjoyment of Cartoons
Accessing video media by people with visual impairments is still a challenge. Audio descriptions are used as a tool to describe images that cannot be... -
AI in K-12 Social Studies Education: A Critical Examination of Ethical and Practical Challenges
The integration of Artificial Intelligence (AI) in K-12 social studies education presents a complex blend of opportunities and challenges. This paper... -
A revised application of cognitive presence automatic classifiers for MOOCs: a new set of indicators revealed?
Automatic analysis of the myriad discussion messages in large online courses can support effective educator-learner interaction at scale. Robust...
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Using the classic trolley problem to teach AI students and researchers about their role as moral agents, and why they should be subject to moral scrutiny
Thiscommentary proposes a means of teaching students – particularly computer science students – about their role as moral agents, who, on account of...
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HiTA: A RAG-Based Educational Platform that Centers Educators in the Instructional Loop
Large Language Models (LLMs) have the potential to influence the current educational framework by providing answers to students without educators’... -
The Impact of Virtual Reality and Augmented Reality in Inclusive Education
This chapter explores the impact of virtual reality (VR) and augmented reality (AR) in inclusive education for students with disabilities. VR... -
Guided Tours in ALeA
In times of decreasingly homogeneous educational backgrounds and experiences and increasingly diverse educational target groups and circumstances,... -
Meeting People Where They Are: Customizing Digital Literacy Education
Despite high levels of broadband adoption and digital device usage across economic divides and geographic location, the so-called digital divide... -
Development of research capacity of a future social pedagogue in the face of digital technologies
The aim of this article is to theoretically and practically justify the development of a future social pedagogue’s research capacity in the context...