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Showing 41-60 of 7,360 results
  1. An In-Depth Security Evaluation of the Nintendo DSi Gaming Console

    The Nintendo DSi is a handheld gaming console released by Nintendo in 2008. In Nintendo’s line-up the DSi served as a successor to the DS and was...
    pcy Sluys, Lennert Wouters, ... Ingrid Verbauwhede in Smart Card Research and Advanced Applications
    Conference paper 2024
  2. How Can Favorite Digital Services Enhance Users’ Digital Well-Being? A Qualitative Study

    Digital services play a pivotal and multifaceted role in today’s everyday life. Understanding digital services’ impact on their users’ well-being has...
    Tiina Kemppainen, Tiina Paananen in Information Systems
    Conference paper 2024
  3. Digital Service Twin - Design Criteria, Requirements and Scope for Service Management

    What are the design criteria, requirements, and scope that a Digital Service Twin must fulfill to be an efficient tool in service management/service...
    Conference paper 2023
  4. Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations

    The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and...

    Viviana Barneche-Naya, Luis A. Hernández-Ibáñez in Universal Access in the Information Society
    Article Open access 25 August 2023
  5. A Survey on Application of Game Design Element in Edutainment

    The application of game design principles in several fields, including education, business, medicine, and leisure activities, has emerged as a highly...
    Souad Ahmad Baowidan in HCI in Games
    Conference paper 2023
  6. Coding peekaboom: a gaming mechanism for harvesting programming concepts

    There are plentiful online programming resources that enable learners to develop an understanding of conceptual knowledge and practical...

    Yi-Ling Lin, Shih-Yi Chien, ... Sharon Ihan Hsiao in Education and Information Technologies
    Article 04 October 2022
  7. A review of digital twins and their application in cybersecurity based on artificial intelligence

    The potential of digital twin technology is yet to be fully realised due to its diversity and untapped potential. Digital twins enable systems’...

    Mohammadhossein Homaei, Óscar Mogollón-Gutiérrez, ... Andrés Caro in Artificial Intelligence Review
    Article Open access 10 July 2024
  8. Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game

    Digital learning games are thought to support learning by increasing enjoyment and promoting deeper engagement with the content, but few studies have...
    J. Elizabeth Richey, Jiayi Zhang, ... Bruce M. McLaren in Artificial Intelligence in Education
    Conference paper 2021
  9. A Study on Gamification Design of Intangible Cultural Heritage Based on ARCS Theory

    In the process of digitizing and preserving intangible cultural heritage (ICH), the exploration of innovative integration with various new media has...
    Mingyu Han, Yi Ji, ... Shengyang Zhong in Human-Computer Interaction
    Conference paper 2024
  10. Virtual Reality-Based Rehabilitation Gaming System

    Many human motor function impairments are caused due to a variety of neurodegenerative diseases, motor dysfunction disabilities and age-related...
    Vijay Jeyakumar, Prema Sundaram, ... Pradeep Kannan in Artificial Intelligence and Machine Learning for Healthcare
    Chapter 2023
  11. Digital technologies in history training: the impact on students` academic performance

    Current circumstances require the development of new methodological approaches and the use of digital technologies in education in order to maintain...

    Saken Toktamysov, Suad Abdalkareem Alwaely, Zemfira Gallyamova in Education and Information Technologies
    Article 15 August 2022
  12. Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences

    Characters are the interface throughout most of the players’ experience many digital games. In digital games, the Playable Character faces a problem...
    Tânia Ribeiro, Rebeca Mendes, Ana Isabel Veloso in HCI in Games
    Conference paper 2023
  13. Persona Finetuning for Online Gaming Using Personalisation Techniques

    Automatic persona generation has been shown to have specific measurable benefits for application creators and users. In most situations, personas are...
    Dimitris Spiliotopoulos, Dionisis Margaris, ... Costas Vassilakis in HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games
    Conference paper 2022
  14. Implementing the Digital Transformation: Digital Leadership Principles and Tools

    Digitalisation is changing our everyday life.Digital and networked technologies are determining the current transformation in society and economy and...
    Claudia Lemke, Kathrin Kirchner, Walter Brenner in Digitalization in companies
    Chapter 2024
  15. Academic engagement and management of personalised active learning in higher education digital ecosystems

    The flexible, changing, and uncertain nature of present-day society requires its citizens have new personal, professional, and social competences...

    Rafael Alé-Ruiz, Fernando Martínez-Abad, María Teresa del Moral-Marcos in Education and Information Technologies
    Article Open access 07 December 2023
  16. Digital Sovereignty and Open-Source Software - A Discussion Paper

    Digital sovereignty is an important goal in Germany’s and Europe’s political agendas. To achieve this goal, the IT or OT systems’ design, the life...
    John Bechara, Ulrike Lechner in Innovations for Community Services
    Conference paper 2024
  17. Serious gaming: user acceptance of the simulated motorbike license training system

    Motorbike accidents account for more than half of all road traffic accidents, and most involve novice drivers who have just hit the road. To promote...

    Wei-Ying Li, Tzu-Chuen Lu, Hui-Xun Wei in Multimedia Tools and Applications
    Article 13 November 2023
  18. Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master’s Students

    Mobile gamified interventions for reducing stress among students have been thoroughly evaluated by academia and the industry. However, there needs to...
    Catarina Santos Faria, Vanessa Cesário, ... Teresa Alvadia in HCI International 2024 Posters
    Conference paper 2024
  19. Potentials of game engines for wind power digital twin development: an investigation of the Unreal Engine

    Digital twin technologies have become popular in wind energy for monitoring and what-if scenario investigation. However, develo** a digital...

    Jonas Vedsted Sørensen, Zheng Ma, Bo Nørregaard Jørgensen in Energy Informatics
    Article Open access 21 December 2022
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