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Showing 41-60 of 7,694 results
  1. Future of Communication and Interaction

    The effects of digitization can now be seen in almost all life areas—from avatars to mixed reality. Communication will continue to change in the...
    Karine Sargsyan in Future Intelligence
    Chapter Open access 2023
  2. Sound Design for Cinematic Virtual Reality: A State-of-the-Art Review

    In the last decade, the rapid development of low-cost 360° cameras, Head Mounted Displays, smartphones, and open-source softwares have created new...
    Hitesh Kumar Chaurasia, Manoj Majhi in Ergonomics for Design and Innovation
    Conference paper 2022
  3. The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality

    The aim of the present study is to present a new research model which includes both extrinsic and intrinsic determinants that influence Pokémon-Go...

    Hsiu-Yuan Wang, Jian-Hong Wang, ... Hsing-Wei Tai in Information Systems Frontiers
    Article 09 October 2021
  4. Virtual Reality: A Simple Substitute or New Niche?

    Since 2020, the tourism industry worldwide has been devastated as a result of the COVID-19 pandemic. Governments across the globe imposed strict...
    Conference paper Open access 2022
  5. How Do Virtual AI Streamers Influence Viewers’ Livestream Shop** Behavior? The Effects of Persuasive Factors and the Mediating Role of Arousal

    With the exponential growth of livestream shop** and the development of artificial intelligence (AI), virtual influencers powered by AI have become...

    **anfeng Zhang, Yuxue Shi, ... **nlei Cui in Information Systems Frontiers
    Article 29 August 2023
  6. Advertising in Virtual Reality: A Hierarchy of Effects Paradigm

    Good adverts (ads) attract consumers and create a lasting and positive impression about a brand. Television has for years been the medium of choice...
    Chapter 2022
  7. Projektbasierte Entwicklung digitaler Kompetenzen: Ein Einblick in die Erstellung einer Virtual Reality-Lernumgebung

    Vor dem Hintergrund der zunehmenden Digitalisierung der Arbeitswelt beschäftigt sich dieses Kapitel damit, wie digitale Kompetenzen in...
    Maximilian C. Fink, Volker Eisenlauer, Bernhard Ertl in Digitale Mindsets
    Chapter 2023
  8. Barriers for the adoption of augmented reality business model in the Indian handloom industry

    The handloom industry, one of the old industries in India, is facing declining growth due to a lack of adoption of new technology, such as augmented...

    M. K. P. Naik, Prabhas Bhardwaj in Operations Management Research
    Article 21 February 2024
  9. Hybridization of metaheuristics and NLP approach to examine public opinion towards virtual voice assistants

    Virtual voice assistants have become ubiquitous in our modern lives and continue to evolve. With the proliferation of virtual assistants such as...

    S. Jerrin Issac Sam, K. Mohamed Jasim in Annals of Operations Research
    Article 25 June 2024
  10. Effect of Virtual Reality Based Nursing Skills on the Performance Ability, Performance Confidence, and Practice Satisfaction of Nursing College Students

    The development and application of remote learning using immersive technology have been accelerated in nursing colleges due to recent technological...
    Yonghwa Lee, Minjeong Suh, Timothy Jung in Extended Reality and Metaverse
    Conference paper 2023
  11. The concept of an intelligent mobile application with elements of augmented reality and PLM software for value stream map**

    Growing demands for variability, reducing losses and increasing production efficiency bring difficult tasks for business management. In order to cope...

    S. Hrehova, J. Husár, ... P. Trojanowski in Annals of Operations Research
    Article Open access 02 May 2024
  12. Virtual Reality und Metaverse – die Zukunft der immersiven Arbeit

    Hollywood lebt uns diese Realität seit Jahrzehnten vor: das Abtauchen in eine virtuelle Welt. Ob bei Matrix, Ready Player One oder auch Tron – die...
    Alexander Pinker in Hybrid Work
    Chapter 2023
  13. Integration of Augmented Reality (AR) and Virtual Reality (VR) as Marketing Communications Channels in the Hospitality and Tourism Service Sector

    The integration of Augmented Reality (AR) and Virtual Reality (VR) as marketing communication channels within the tourism and hospitality industry is...
    Kandappan Balasubramanian, Puvaneswaran Kunasekaran, ... A. M. Sakkthivel in Marketing Communications and Brand Development in Emerging Markets Volume II
    Chapter 2022
  14. Phenotropic Interaction

    Traditional interactive systems are generally built to cater to the needs of the average user, resulting in interfaces that may exclude individuals...
    Moreno Colombo in Phenotropic Interaction
    Chapter 2024
  15. Designing Virtual Coaching Solutions

    Especially older persons are prone to disabilities and chronic diseases. These chronic conditions pose a worldwide challenge, leading to...

    Hannes Schlieter, Kai Gand, ... Stefan Sebastian Busnatu in Business & Information Systems Engineering
    Article Open access 29 May 2024
  16. Designer and AR Technology: The Relationships Between the User and Virtual

    A good communication strategy of an artefact must connect a multitude of elements, both in terms of content and shape, and make them become a vehicle...
    Antonio de Feo, Luca Casarotto in Multidisciplinary Aspects of Design
    Conference paper Open access 2024
  17. Virtual Reality Extension for Digital Twins of Machine Tools

    Digital twins (DTs) provide numerous opportunities for value creation in manufacturing. Services enabled by DTs include remote monitoring of assets’...
    Valentin Holzwarth, Christian Hirt, ... Andreas Kunz in Smart Services Summit
    Conference paper 2022
  18. Development of an augmented reality remote maintenance adoption model through qualitative analysis of success factors

    In recent decades, engineering manufacturers have increasingly adopted servitization strategies, making efficient maintenance service delivery a key...

    Maike Müller, Dirk Stegelmeyer, Rakesh Mishra in Operations Management Research
    Article Open access 20 April 2023
  19. Virtual Reality and the End of Tourism? A Substitution Acceptance Model

    This chapter examines the question of whether future virtual reality (VR) experiences will be accepted as substitutes for real tourism experiences....
    Daniel Guttentag in Handbook of e-Tourism
    Reference work entry 2022
  20. Antecedents and outcomes of virtual presence in online shop**: A perspective of SOR (Stimulus-Organism-Response) paradigm

    By integrating theories of media richness, presence, perceive risk, flow, and social presence into the S-O-R paradigm, this study develops a...

    Mei-Ju Chen in Electronic Markets
    Article 09 November 2023
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