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Chapter and Conference Paper
The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities
With the birth of ergonomics, interactive design has covered many fields including psychology, physiology, sociology and economics. From a broader perspective, new concepts of interactive design study how to h...
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Chapter and Conference Paper
StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art
In order to improve the input interface for generative art, the author was inspired by a traditional game called string figure to design a framework with an alterable physical input interface named StringWeaver. ...
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Chapter and Conference Paper
Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management
In the progress of civilization, humans have developed various ways of pain management. Virtual reality (VR in short), a technology to create an illusion of presence in cyberspace is a new addition to this inv...
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Chapter and Conference Paper
Does the Quality of Digital Teaching Materials Matter?
Today, digital media facilities have already become a part of the standard classroom configuration. And therefore, digital teaching materials (DTMs in short) like Powerpoint or Keynote slides are widely used ...
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Chapter and Conference Paper
A Novel Way of Estimating a User’s Focus of Attention in a Virtual Environment
Results from prior experiments suggested that measuring immersion objectively (using eye trackers) can be a very important supplement to subjective tests (with questionnaires). But, traditional eye trackers ar...
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Chapter and Conference Paper
A VRLE Design Scheme for the Learning of Film Making
Education of film making has made great progress since the earliest film and television departments were established in American universities in early 1960s. Nowadays, students can learn theories and technique...
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Chapter and Conference Paper
Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes
It is known that the dome display, as one of the Immersive Virtual Environments (IVEs), has its prominent advantages that viewers can experience highly immersive sensation thanks to the frameless image with a ...
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Chapter and Conference Paper
Research on a Washout Algorithm for 2-DOF Motion Platforms
This paper proposes a new washout algorithm optimized from those designed for 6-DOF Stewart platforms using the Human Vestibular Based Strategy. Its actual effect, from the perspective of user experience, was ...
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Chapter and Conference Paper
Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats
Presently 4D seats are widely used as an approach of training and entertainment in various industries. However, most 4D seats can move and/or rotate within a pretty limited range, making them impossible to fai...
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Chapter and Conference Paper
Consistency in Multi-device Service Including VR: A Case Study
Nowadays, we have entered a world of multi-device experiences. This phenomenon poses a significant challenge because we have to deploy applications to different platforms, with a consistent UX for each targete...
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Chapter and Conference Paper
Localization of Acoustic Emission Sources in the Steel Bifurcated Pipe of Hydropower Station
The paper analyzes and studies the acoustic emission localization of the irregular-shaped and thick-wall steel plate bifurcated pipe of hydropower station. The paper analyzes the effect of acoustic velocity an...
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Chapter and Conference Paper
Research on Perceptual Cues of Interactive Narrative in Virtual Reality
From words, images, films to games, the development of narrative is inseparable from the evolution of media. With the advent of virtual reality, the traditional paradigms of storytelling need to be expanded. ...
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Chapter and Conference Paper
Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism
The advances of aviation technology continue to boost the performance of fighter aircrafts and to complicate future sky battlefields, which continually add more and more information that must be presented to t...
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Chapter and Conference Paper
Application of LSTM Neural Network in RISS/GNSS Integrated Vehicle Navigation System
The integrated navigation solution of GNSS and INS has been widely utilized in the field of land vehicle navigation. Compared with the SINS solution, the Reduced Inertial Sensor System (RISS) decreases the num...
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Chapter and Conference Paper
Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language
With more frequent international exchanges, the value of studying a foreign language is becoming increasingly apparent, and Chinese is becoming the language of choice for an increasing number of people. Virtua...
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Chapter and Conference Paper
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
Urbanization has altered the urban environment, raising concerns among management experts and the general public about the survival of urban wildlife. On the other hand, the application of serious games in the...
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Article
Fixed global memory for controllable long text generation
Long text generation is a challenging yet unsolved task. To generate long, coherent, and consistent text, existing approaches need to increase the language model length accordingly. However, the cost of the co...
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Article
Open AccessSentence-level heuristic tree search for long text generation
In this study, we primarily aim to address the exposure bias issue in long text generation intrinsic to statistical language models. We propose a sentence-level heuristic tree search algorithm, specially tailo...
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Article
Extracellular vesicles derived from bone marrow mesenchymal stem cells ameliorate chronic liver damage via microRNA-136-5p
Chronic liver damage (CLD) encompasses a spectrum of conditions and poses a significant global health challenge, affecting millions of individuals. Currently, there is a deficiency of clinically validated ther...