![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Article
A new application of the temporal contiguity effect in designing narrated slideshows
We investigated whether the temporal contiguity effect, which holds that information sources, such as visual information and narration need to be temporally coordinated for learning to be effective, can also b...
-
Article
Studying the effect of redundancy in a virtual reality classroom
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a majo...
-
Chapter
Building a Smart Classroom—A Case Study of Spreading Inquiry-Based Nature Science Courses for Elementary School in Taiwan
The main target in this research was to assist elementary schools building a smart classroom. To let students learn in the smart classroom, four points were underlined as follows: (1) develo** the inquiry-ba...
-
Chapter
Location-Based Environments for Formal and Informal Learning: Context-Aware Mobile Learning
The integration of location-based environments for formal and informal learning aims to engage learners in the analysis of objects or scenes in the real world that are used as learning objects for achieving le...
-
Article
Co** with mismatched courses: students’ behaviour and performance in courses mismatched to their learning styles
Although learning styles are considered as an important factor in education, students often have to learn in courses that do not support their learning styles. A challenge for technology facilitated learning i...