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  1. Article

    Open Access

    The left–right reversed visual feedback of the hand affects multisensory interaction within peripersonal space

    The interaction between vision and touch, known as the crossmodal congruency effect, has been extensively investigated in several research studies. Recent studies have revealed that the crossmodal congruency e...

    Daisuke Mine, Takuji Narumi in Attention, Perception, & Psychophysics (2024)

  2. Article

    Open Access

    Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection

    Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. ...

    Tetsuta Kondo, Yutaro Hirao, Takuji Narumi, Tomohiro Amemiya in Scientific Reports (2023)

  3. No Access

    Chapter and Conference Paper

    Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development

    The importance of develo** self-awareness is increasing in the society because self-awareness helps individuals introspect to understand their own emotions and behaviors, and uncover aspects of their own per...

    Jungyun Kim, Toshiki Takeuchi, Takuji Narumi in Human-Computer Interaction (2023)

  4. No Access

    Chapter and Conference Paper

    The Possibility of Inducing the Proteus Effect for Social VR Users

    The Proteus effect in Virtual Reality (VR) happens when the user's behavior or attitude are affected by their avatar's appearance. The virtual body appearance is somehow affecting the emotional, behavioral and...

    Akimi Oyanagi, Takuji Narumi in HCI International 2022 – Late Breaking Pap… (2022)

  5. No Access

    Chapter and Conference Paper

    Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information

    The appearance of an intelligent agent, such as a social robot or avatar, affects the trust, expectations, and satisfaction of human users. Despite the variety of information types conveyed by intelligent agen...

    Young ah Seong, Takuji Narumi in Human Interface and the Management of Info… (2022)

  6. No Access

    Chapter and Conference Paper

    Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation

    In virtual reality (VR) experiences, discordance between visual and somatic sensation reduces a user’s immersive experience. To address this problem, we introduced somatic sensation using illusory force induce...

    Nozomi Takahashi, Tomohiro Amemiya in Human Interface and the Management of Info… (2021)

  7. No Access

    Chapter and Conference Paper

    Impact of Long-Term Use of an Avatar to IVBO in the Social VR

    The illusion of virtual body ownership (IVBO) gives us the feeling of perceiving a virtual body as our own body. It affects our behavior and the sense of presence. The recent emergence of lower-cost VR devices...

    Akimi Oyanagi, Takuji Narumi, Kazuma Aoyama in Human Interface and the Management of Info… (2021)

  8. Chapter and Conference Paper

    A Study on Self-awareness Development by Logging and Gamification of Daily Emotions

    Lifelogging records personal data generated from one’s own physical and emotional activities in daily life. It is widely used to discover sleep, exercise, or socializing patterns. In recent years, wearable dev...

    Jungyun Kim, Toshiki Takeuchi, Tomohiro Tanikawa in HCI International 2020 - Posters (2020)

  9. Chapter and Conference Paper

    Influencing Driver’s Behavior on an Expressway with Intrinsic Motivation

    Uncontrollability of automobiles is one of the factors of traffic congestion on an expressway. The incentive to intrinsic motivation is particularly effective in influencing behavior decisions with continuity ...

    Toshiki Takeuchi, Ryosuke Mita, Naoya Okada in HCI in Mobility, Transport, and Automotive… (2020)

  10. Chapter and Conference Paper

    Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility

    We propose an AR exhibition system inducing user behavior with visual incompatibility. The proposed method is to emphasize the edge of the image on the tablet screen and move its emphasized edge to a target di...

    Isamu Ohashi, Toshiyuki Numata, Hiroaki Yata in Human Interface and the Management of Info… (2019)

  11. Chapter and Conference Paper

    Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions

    In this research, we propose a VR content creation method which reproduces the original appearance of the cultural properties based spherical image taken under adverse conditions. The proposed method consists ...

    Naoya Mizuguchi, Isamu Ohashi, Takuji Narumi in Human Interface and the Management of Info… (2018)

  12. Chapter and Conference Paper

    Case Study of AR Field Museum for Activating Local Communities

    In this research and development, we use virtual reality and Augmented Reality (AR) technology which is experiential media accompanying physicality as social value of space resources (buildings, townships, tow...

    Tomohiro Tanikawa, Junichi Nakano in Distributed, Ambient and Pervasive Interac… (2018)

  13. No Access

    Chapter and Conference Paper

    Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing

    This study investigated the effect of pseudo-haptic feedback that is rendered based on visuo–haptic interaction with a touchscreen, on a visual memory task during image browsing. Pseudo-haptic feedback on a to...

    Takeru Hashimoto, Takuji Narumi in Haptics: Science, Technology, and Applicat… (2018)

  14. Article

    Open Access

    Taste of breath: the temporal order of taste and smell synchronized with breathing as a determinant for taste and olfactory integration

    Many studies have reported that subjective taste intensity is enhanced by odors which are congruent, for example a sweet taste and a vanilla odor. Some reports have suggested that subjective taste is more stro...

    Yuya Kakutani, Takuji Narumi, Tatsu Kobayakawa, Takayuki Kawai in Scientific Reports (2017)

  15. Chapter and Conference Paper

    Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments

    Architectural reconstruction based on photographs is important for digitally archiving historic buildings. In addition, freely exploring a reconstructed Virtual Environment (VE) enhances users’ understanding o...

    Sho Iwasaki, Takuji Narumi in Distributed, Ambient and Pervasive Interac… (2017)

  16. Chapter and Conference Paper

    Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices

    In this paper, we propose a prototype of an AR–VR (Augmented Reality-Virtual Reality) connected system in which users can enter a space in which they cannot go physically while emphasizing spatial consistency ...

    Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa in Human Interface and the Management of Info… (2017)

  17. Chapter and Conference Paper

    Factors and Influences of Body Ownership Over Virtual Hands

    The sense that one’s own body belongs to oneself is called “Body Ownership”. Until now, body ownership is investigated in a psychology field. However, the investigation of the origins and functional role of th...

    Nami Ogawa, Takuji Narumi, Michitaka Hirose in Human Interface and the Management of Info… (2017)

  18. Chapter and Conference Paper

    Attention Sharing in a Virtual Environment Attracts Others

    Virtual reality offers a highly interactive and flexible experience. It has the advantage of enhancing users’ understanding and interest as well as the disadvantage of overlooking the main features in a virtua...

    Takuji Narumi, Yuta Sakakibara in Human Interface and the Management of Info… (2017)

  19. Article

    Gender-Impression Modification Enhances the Effect of Mediated Social Touch Between Persons of the Same Gender

    The main contribution of this study is realization of a method that enhances the effect of touch in remote communication between persons of the same gender by changing the gender impression with a voice change...

    Keita Suzuki, Masanori Yokoyama, Yuki Kionshita in Augmented Human Research (2016)

  20. Chapter and Conference Paper

    Increasing User Appreciation of Spherical Videos by Finger Touch Interaction

    In this manuscript, we present a system to appreciate spherical videos on mobile devices by using an interface that enables users to play back videos by finger touch interaction. In conventional Virtual Realit...

    Yuta Sakakibara, Ryohei Tanaka in Human Interface and the Management of Info… (2016)

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