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Article
Open AccessThe left–right reversed visual feedback of the hand affects multisensory interaction within peripersonal space
The interaction between vision and touch, known as the crossmodal congruency effect, has been extensively investigated in several research studies. Recent studies have revealed that the crossmodal congruency e...
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Article
Open AccessEffects of bone-conducted vibration stimulation of various frequencies on the vertical vection
Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. ...
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Chapter and Conference Paper
Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development
The importance of develo** self-awareness is increasing in the society because self-awareness helps individuals introspect to understand their own emotions and behaviors, and uncover aspects of their own per...
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Chapter and Conference Paper
The Possibility of Inducing the Proteus Effect for Social VR Users
The Proteus effect in Virtual Reality (VR) happens when the user's behavior or attitude are affected by their avatar's appearance. The virtual body appearance is somehow affecting the emotional, behavioral and...
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Chapter and Conference Paper
Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information
The appearance of an intelligent agent, such as a social robot or avatar, affects the trust, expectations, and satisfaction of human users. Despite the variety of information types conveyed by intelligent agen...
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Chapter and Conference Paper
Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation
In virtual reality (VR) experiences, discordance between visual and somatic sensation reduces a user’s immersive experience. To address this problem, we introduced somatic sensation using illusory force induce...
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Chapter and Conference Paper
Impact of Long-Term Use of an Avatar to IVBO in the Social VR
The illusion of virtual body ownership (IVBO) gives us the feeling of perceiving a virtual body as our own body. It affects our behavior and the sense of presence. The recent emergence of lower-cost VR devices...
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Chapter and Conference Paper
A Study on Self-awareness Development by Logging and Gamification of Daily Emotions
Lifelogging records personal data generated from one’s own physical and emotional activities in daily life. It is widely used to discover sleep, exercise, or socializing patterns. In recent years, wearable dev...
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Chapter and Conference Paper
Influencing Driver’s Behavior on an Expressway with Intrinsic Motivation
Uncontrollability of automobiles is one of the factors of traffic congestion on an expressway. The incentive to intrinsic motivation is particularly effective in influencing behavior decisions with continuity ...
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Chapter and Conference Paper
Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility
We propose an AR exhibition system inducing user behavior with visual incompatibility. The proposed method is to emphasize the edge of the image on the tablet screen and move its emphasized edge to a target di...
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Chapter and Conference Paper
Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions
In this research, we propose a VR content creation method which reproduces the original appearance of the cultural properties based spherical image taken under adverse conditions. The proposed method consists ...
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Chapter and Conference Paper
Case Study of AR Field Museum for Activating Local Communities
In this research and development, we use virtual reality and Augmented Reality (AR) technology which is experiential media accompanying physicality as social value of space resources (buildings, townships, tow...
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Chapter and Conference Paper
Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing
This study investigated the effect of pseudo-haptic feedback that is rendered based on visuo–haptic interaction with a touchscreen, on a visual memory task during image browsing. Pseudo-haptic feedback on a to...
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Article
Open AccessTaste of breath: the temporal order of taste and smell synchronized with breathing as a determinant for taste and olfactory integration
Many studies have reported that subjective taste intensity is enhanced by odors which are congruent, for example a sweet taste and a vanilla odor. Some reports have suggested that subjective taste is more stro...
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Chapter and Conference Paper
Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments
Architectural reconstruction based on photographs is important for digitally archiving historic buildings. In addition, freely exploring a reconstructed Virtual Environment (VE) enhances users’ understanding o...
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Chapter and Conference Paper
Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices
In this paper, we propose a prototype of an AR–VR (Augmented Reality-Virtual Reality) connected system in which users can enter a space in which they cannot go physically while emphasizing spatial consistency ...
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Chapter and Conference Paper
Factors and Influences of Body Ownership Over Virtual Hands
The sense that one’s own body belongs to oneself is called “Body Ownership”. Until now, body ownership is investigated in a psychology field. However, the investigation of the origins and functional role of th...
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Chapter and Conference Paper
Attention Sharing in a Virtual Environment Attracts Others
Virtual reality offers a highly interactive and flexible experience. It has the advantage of enhancing users’ understanding and interest as well as the disadvantage of overlooking the main features in a virtua...
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Article
Gender-Impression Modification Enhances the Effect of Mediated Social Touch Between Persons of the Same Gender
The main contribution of this study is realization of a method that enhances the effect of touch in remote communication between persons of the same gender by changing the gender impression with a voice change...
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Chapter and Conference Paper
Increasing User Appreciation of Spherical Videos by Finger Touch Interaction
In this manuscript, we present a system to appreciate spherical videos on mobile devices by using an interface that enables users to play back videos by finger touch interaction. In conventional Virtual Realit...