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  1. Chapter and Conference Paper

    Classifying the Strategies of an Opponent Team Based on a Sequence of Actions in the RoboCup SSL

    In this paper, we propose a new method for classifying the strategies of an opponent in the RoboCup Soccer Small-Size League. Each strategy generates a sequence of basic actions selected from a kick action, a ...

    Yusuke Adachi, Masahide Ito, Tadashi Naruse in RoboCup 2016: Robot World Cup XX (2017)

  2. Chapter and Conference Paper

    A Method to Estimate Ball’s State of Spin by Image Processing for Improving Strategies in the RoboCup Small-Size-Robot League

    This paper addresses an estimation problem of the ball’s state of spin in RoboCup Small Size League (SSL). A spinning ball varies its speed after the ball bounces off the floor. This paper proposes an image-ba...

    Yuji Nunome, Kazuhito Murakami, Masahide Ito in RoboCup 2014: Robot World Cup XVIII (2015)

  3. Chapter and Conference Paper

    Analyzing and Learning an Opponent’s Strategies in the RoboCup Small Size League

    This paper proposes a dissimilarity function that is useful for analyzing and learning the opponent’s strategies implemented in a RoboCup Soccer game. The dissimilarity function presented here identifies the d...

    Kotaro Yasui, Kunikazu Kobayashi, Kazuhito Murakami in RoboCup 2013: Robot World Cup XVII (2014)

  4. Chapter and Conference Paper

    Robust Algorithm for Safety Region Computation and Its Application to Defense Strategy for RoboCup SSL

    We have proposed a new concept of “safety region” which we use to measure the position of the defense robots[5]. It is defined as a region that the teammate robot(s) can defend the goal when an opponent robot ...

    Taro Inagaki, Akeru Ishikawa, Kazuhito Murakami in RoboCup 2011: Robot Soccer World Cup XV (2012)

  5. Chapter and Conference Paper

    SSL-Humanoid

    We propose a new RoboCup league called “SSL-Humanoid”. In the SSL-Humanoid league, the global vision system used in the RoboCup soccer Small Size Robot League (SSL) is also employed, and two teams of up to fiv...

    Tadashi Naruse, Yasuhiro Masutani in RoboCup 2010: Robot Soccer World Cup XIV (2011)

  6. No Access

    Book and Conference Proceedings

  7. Chapter and Conference Paper

    An Approximate Computation of the Dominant Region Diagram for the Real-Time Analysis of Group Behaviors

    This paper describes a method for a real-time calculation of a dominant region diagram (simply, a dominant region). The dominant region is proposed to analyze the features of group behaviors. It draws spheres ...

    Ryota Nakanishi, Junya Maeno in RoboCup 2009: Robot Soccer World Cup XIII (2010)

  8. Chapter and Conference Paper

    Detection of Basic Behaviors in Logged Data in RoboCup Small Size League

    This paper describes a method that extracts the basic behaviors of robots such as kicking and passing from the history data of the positions and velocities of the robots and the ball in RoboCup Small Size Leag...

    Koshi Asano, Kazuhito Murakami, Tadashi Naruse in RoboCup 2008: Robot Soccer World Cup XII (2009)

  9. Chapter and Conference Paper

    Strategic Layout of Multi-cameras Based on a Minimum Risk Criterion

    This paper proposes a method to allocate multiple cameras to a better or the best positions. In RoboCup Small Size League(SSL), two or more cameras are used, and we have to decide the layout of them at the ven...

    Ryota Narita, Kazuhito Murakami, Tadashi Naruse in RoboCup 2007: Robot Soccer World Cup XI (2008)

  10. Chapter and Conference Paper

    Dynamic Positioning Method Based on Dominant Region Diagram to Realize Successful Cooperative Play

    In this paper, we propose a new technique to compute, in real time, the positions of robots in a cooperative play such as the pass-and-shoot play. To evaluate the positioning of the robot, we use the Dominant Reg...

    Ryota Nakanishi, Kazuhito Murakami in RoboCup 2007: Robot Soccer World Cup XI (2008)

  11. Chapter and Conference Paper

    Precise Extraction of Partially Occluded Objects by Using HLAC Features and SVM

    In the RoboCup competition, robot soccer game, ball and robots are extracted by using color information. If color markers attached on the robot or a ball itself are occluded, especially the occlusion ratio is ...

    Kazutoki Otake, Kazuhito Murakami in RoboCup 2007: Robot Soccer World Cup XI (2008)

  12. Chapter and Conference Paper

    Cooperative 3-Robot Passing and Shooting in the RoboCup Small Size League

    This paper describes a method for cooperative play among 3 robots in order to score a goal in the RoboCup Small Size League. In RoboCup 2005 Osaka, our team introduced a new attacking play, where one robot kic...

    Ryota Nakanishi, James Bruce, Kazuhito Murakami in RoboCup 2006: Robot Soccer World Cup X (2007)

  13. Chapter and Conference Paper

    Orientation Extraction and Identification of the Opponent Robots in RoboCup Small-Size League

    In RoboCup small-size league, it is necessary to analyze the opponent robots’ behavior in order to make a strategy of the own team. However, it is difficult to prepare image processing methods in advance in or...

    Saori Umemura, Kazuhito Murakami, Tadashi Naruse in RoboCup 2006: Robot Soccer World Cup X (2007)

  14. Chapter and Conference Paper

    Cooperative Soccer Play by Real Small-Size Robot

    One of the typical cooperative actions is the pass play in RoboCup small-size league. This paper presents three technical key features to realize robust pass play between robots. The first one is the high reso...

    Kazuhito Murakami, Shinya Hibino in RoboCup 2003: Robot Soccer World Cup VII (2004)

  15. Chapter and Conference Paper

    Fast Image Processing and Flexible Path Generation System for RoboCup Small Size League

    Two key features of successful multi-robot systems in RoboCup are robustness of a vision system and optimization of feedback control in order to reach the goal point and generate the action under the team stra...

    Shinya Hibino, Yukiharu Kodama in RoboCup 2002: Robot Soccer World Cup VI (2003)

  16. Chapter and Conference Paper

    Owaribito — A Team Description

    In this paper, we describe image processing method for highspeed robot ID recognition with black and white markers, path generation algorithm which controls left and right wheel velocity independently, strateg...

    Shinya Hibino, Yukiharu Kodama, Yasunori Nagasaka in RoboCup 2001: Robot Soccer World Cup V (2002)

  17. Chapter and Conference Paper

    Potential Field Approach to Short Term Action Planning in RoboCup F180 League

    We propose a potential field approach to represent a game situation. In a potential field, a ball should be moved according to the gradient of the potential field. There are three kinds of potential fields. On...

    Yasunori Nagasaka, Kazuhito Murakami in RoboCup 2000: Robot Soccer World Cup IV (2001)

  18. Chapter and Conference Paper

    OWARI-BITO

    OWARI-BITO team consists of 5 small robots, each of which is sized in 10 cm wide, 10 cm deep and 17 cm high (except an antenna). The purposes of the research project are the study on the cooperation among robo...

    Tadashi Naruse, Tomoichi Takahashi in RoboCup-99: Robot Soccer World Cup III (2000)

  19. Chapter and Conference Paper

    From Play Recognition to Good Plays Detection

    This paper describes an attempt to review the teams participating in RoboCup simulator leagues. RoboCup simulator games are played through communication between soccer player clients and the soccer server. The...

    Tomoichi Takahashi, Tadashi Naruse in RoboCup-98: Robot Soccer World Cup II (1999)

  20. No Access

    Chapter and Conference Paper

    A Dedicated Graphics Processor SIGHT-2

    SIGHT-2 is a multiprocessor system that is intended to efficiently execute the ray tracing algorithm. To achieve high efficiency, three kinds of parallel execution mechanisms; (i) a multiprocessor configuratio...

    Masaharu Yoshida, Tadashi Naruse in Advances in Computer Graphics Hardware IV (1991)