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  1. Article

    Open Access

    Evaluation of the Accuracy of the Smart Work Injury Management (SWIM) System to Assist Case Managers in Predicting the Work Disability of Injured Workers

    Many countries have developed clinical decision-making support tools, such as the smart work injury management (SWIM) system in Hong Kong, to predict rehabilitation paths and address global issues related to w...

    Yumiki Y. K. Yeung, Peter Q. Chen, Peter H. F. Ng in Journal of Occupational Rehabilitation (2024)

  2. No Access

    Chapter and Conference Paper

    Towards a Metaverse of Knowledge

    The academic success of students can be improved by an understanding of the academic domain they are navigating. As such, they may benefit from gaining valuable perspective into the shape of their chosen field...

    Zackary P. T. Sin, Isaac Dan Zhao, Astin C. H. Wu in Learning Technologies and Systems (2023)

  3. No Access

    Chapter and Conference Paper

    Gradual Study Advising with Course Knowledge Graphs

    Knowledge graphs (KGs) have been actively studied for pedagogical purposes. To depict the rich but latent relations among different concepts in the course textbook, increasing efforts have been proposed to con...

    Junnan Dong, Wentao Li, Yaowei Wang, Qing Li in Advances in Web-Based Learning – ICWL 2023 (2023)

  4. No Access

    Chapter and Conference Paper

    Intelligent Instructional Design via Interactive Knowledge Graph Editing

    The rapid emergence of knowledge graph (KG) research opens the opportunity for revolutionary educational applications. Most studies in this area use KGs as peripheral sources of educational materials rather th...

    Jerry C. K. Chan, Yaowei Wang, Qing Li, George Baciu in Learning Technologies and Systems (2023)

  5. No Access

    Chapter and Conference Paper

    From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education

    In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (...

    Peter H. F. Ng, Peter Q. Chen in Advances in Web-Based Learning – ICWL 2023 (2023)

  6. Article

    Open Access

    Unmet needs of 1210 Chinese breast cancer survivors and associated factors: a multicentre cross-sectional study

    Breast cancer survivors (BCSs) often have potential unmet needs. Identification of the specific needs of BCSs is very significant for medical service provision. This study aimed to (1) investigate the unmet ne...

    **aofan Bu, Cai **, Rongrong Fan, Andy S. K. Cheng, Peter H. F. Ng in BMC Cancer (2022)

  7. No Access

    Chapter and Conference Paper

    Implement Virtual Reality Tour in Blended Learning

    Active learning activities are suspended during the pandemic. Most of the activities in the online lessons are only voice-over slides or videos which focus on passive learning. Students’ learning motivation an...

    Peter H. F. Ng, Jessie F. Y. Kar, Anson Wong in Blended Learning: Engaging Students in the… (2022)

  8. No Access

    Chapter and Conference Paper

    KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning

    Knowledge representations and interactions are at the forefront of teaching, learning, and career planning activities in all endeavors of education and career development. University students are increasingly ...

    Qing Li, George Baciu, Jiannong Cao in Blended Learning: Engaging Students in the… (2022)

  9. No Access

    Chapter and Conference Paper

    Curvable Image Markers: Toward Trackable Markers for Every Surface

    Augmented reality (AR) possesses great potential for productivity, entertainment and communication, inclusive the mobile context. Although the strength of AR is the blending of physical and virtual environment...

    Zackary P. T. Sin, Peter H. F. Ng in Advances in Mobile Computing and Multimedi… (2022)

  10. No Access

    Book and Conference Proceedings

    Blended Learning: Engaging Students in the New Normal Era

    15th International Conference, ICBL 2022, Hong Kong, China, July 19–22, 2022, Proceedings

    Richard Chen Li, Simon K. S. Cheung in Lecture Notes in Computer Science (2022)

  11. No Access

    Article

    Smart Work Injury Management (SWIM) System: Artificial Intelligence in Work Disability Management

    This paper aims to illustrate an example of how to set up a work injury database: the Smart Work Injury Management (SWIM) system. It is a secure and centralized cloud platform containing a set of management to...

    Andy S. K. Cheng, Peter H. F. Ng in Journal of Occupational Rehabilitation (2020)

  12. No Access

    Chapter and Conference Paper

    Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading

    Dyslexia cause neurological limitations upon its patients such that they have poor phonological awareness and orthographical skills. This in turn limit the patients’ abilities to derive meaning from words whic...

    Billy C. Y. Fu, Zackary P. T. Sin, Peter H. F. Ng in Advances in Visual Computing (2020)

  13. No Access

    Chapter and Conference Paper

    Multi-level Motion-Informed Approach for Video Generation with Key Frames

    Observing that a motion signal is decomposable into multiple levels, a video generation model which realizes this hypothesis is proposed. The model decomposes motion into a two-level signal involving a global ...

    Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu in Advances in Computer Graphics (2019)

  14. No Access

    Chapter and Conference Paper

    Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR

    One crucial problem in VR is to establish a good correspondence between the virtual and physical scenes, while respecting the key structure and layout of the two spaces. A VR scene may well allow a user to mov...

    Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu in Advances in Computer Graphics (2019)

  15. No Access

    Chapter

    Where Programming Skills Meet the Social Needs

    This chapter describes Technology Beyond Borders, a course offered by the Department of . The course, which is open to all students, focuses on using skills to meet social needs. In 2016 and 2017, the projec...

    Peter H. F. Ng, Memory W. H. Chiu in Service-Learning for Youth Leadership (2019)

  16. No Access

    Article

    A fast evaluation method for RTS game strategy using fuzzy extreme learning machine

    This paper proposes a fast learning method for fuzzy measure determination named fuzzy extreme learning machine (FELM). Moreover, we apply it to a special application domain, which is known as unit combination...

    YingJie Li, Peter H. F. Ng, Simon C. K. Shiu in Natural Computing (2016)

  17. No Access

    Chapter and Conference Paper

    A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games

    Development of real time strategy game AI is a challenging and difficult task because of the real-time constraint and the large search space in finding the best strategy. In this paper, we propose a machine le...

    Ben Niu, Haibo Wang, Peter H. F. Ng in Next-Generation Applied Intelligence (2009)