Blended Learning: Engaging Students in the New Normal Era
15th International Conference, ICBL 2022, Hong Kong, China, July 19–22, 2022, Proceedings
Article
Many countries have developed clinical decision-making support tools, such as the smart work injury management (SWIM) system in Hong Kong, to predict rehabilitation paths and address global issues related to w...
Chapter and Conference Paper
The academic success of students can be improved by an understanding of the academic domain they are navigating. As such, they may benefit from gaining valuable perspective into the shape of their chosen field...
Chapter and Conference Paper
Knowledge graphs (KGs) have been actively studied for pedagogical purposes. To depict the rich but latent relations among different concepts in the course textbook, increasing efforts have been proposed to con...
Chapter and Conference Paper
The rapid emergence of knowledge graph (KG) research opens the opportunity for revolutionary educational applications. Most studies in this area use KGs as peripheral sources of educational materials rather th...
Chapter and Conference Paper
In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (...
Article
Breast cancer survivors (BCSs) often have potential unmet needs. Identification of the specific needs of BCSs is very significant for medical service provision. This study aimed to (1) investigate the unmet ne...
Chapter and Conference Paper
Active learning activities are suspended during the pandemic. Most of the activities in the online lessons are only voice-over slides or videos which focus on passive learning. Students’ learning motivation an...
Chapter and Conference Paper
Knowledge representations and interactions are at the forefront of teaching, learning, and career planning activities in all endeavors of education and career development. University students are increasingly ...
Chapter and Conference Paper
Augmented reality (AR) possesses great potential for productivity, entertainment and communication, inclusive the mobile context. Although the strength of AR is the blending of physical and virtual environment...
Book and Conference Proceedings
15th International Conference, ICBL 2022, Hong Kong, China, July 19–22, 2022, Proceedings
Article
This paper aims to illustrate an example of how to set up a work injury database: the Smart Work Injury Management (SWIM) system. It is a secure and centralized cloud platform containing a set of management to...
Chapter and Conference Paper
Dyslexia cause neurological limitations upon its patients such that they have poor phonological awareness and orthographical skills. This in turn limit the patients’ abilities to derive meaning from words whic...
Chapter and Conference Paper
Observing that a motion signal is decomposable into multiple levels, a video generation model which realizes this hypothesis is proposed. The model decomposes motion into a two-level signal involving a global ...
Chapter and Conference Paper
One crucial problem in VR is to establish a good correspondence between the virtual and physical scenes, while respecting the key structure and layout of the two spaces. A VR scene may well allow a user to mov...
Chapter
This chapter describes Technology Beyond Borders, a course offered by the Department of . The course, which is open to all students, focuses on using skills to meet social needs. In 2016 and 2017, the projec...
Article
This paper proposes a fast learning method for fuzzy measure determination named fuzzy extreme learning machine (FELM). Moreover, we apply it to a special application domain, which is known as unit combination...
Chapter and Conference Paper
Development of real time strategy game AI is a challenging and difficult task because of the real-time constraint and the large search space in finding the best strategy. In this paper, we propose a machine le...