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  1. Article

    Open Access

    Search and Retrieval of 3D Content and Associated Knowledge Extraction and Propagation

    Petros Daras, Ming Ouhyoung in EURASIP Journal on Advances in Signal Processing (2007)

  2. No Access

    Article

    Domain connected graph: the skeleton of a closed 3D shape for animation

    In previous research, three main approaches have been employed to solve the skeleton extraction problem: medial axis transform (MAT), generalized potential field and decomposition-based methods. These three ap...

    Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung in The Visual Computer (2006)

  3. No Access

    Article

    Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video

    In this paper, we present an automatic and efficient approach to the capture of dense facial motion parameters, which extends our previous work of 3D reconstruction from mirror-reflected multiview video. To na...

    I-Chen Lin, Ming Ouhyoung in The Visual Computer (2005)

  4. No Access

    Article

    Surface detail capturing for realistic facial animation

    In this paper, a facial animation system is proposed for capturing both geometrical information and illumination changes of surface details, called expression details, from video clips simultaneously, and the ...

    Pei-Hsuan Tu, I-Chen Lin, Jeng-Sheng Yeh in Journal of Computer Science and Technology (2004)

  5. No Access

    Article

    On latency compensation and its effects on head-motion trajectories in virtual environments

    Jiann-Rong Wu, Ming Ouhyoung in The Visual Computer (2000)

  6. No Access

    Chapter and Conference Paper

    A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation

    In this paper, an approach that animates facial expressions through speech analysis is presented. An individualized 3D head model is first generated by modifying a generic head model, where a set of MPEG-4 Fac...

    I-Chen Lin, Chien-Feng Huang, Jia-Chi Wu in Computer Animation and Simulation 2000 (2000)

  7. No Access

    Chapter and Conference Paper

    Speech Driven Facial Animation

    In this paper, we present an approach that animates facial expressions through speech analysis. An individualized 3D head model is first generated by modifying a generic head model, where a set of MPEG-4 Facia...

    Tzong-Jer Yang, I-Chen Lin, Cheng-Sheng Hung in Computer Animation and Simulation ’99 (1999)

  8. No Access

    Chapter and Conference Paper

    VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips

    An authoring system is proposed to construct panoramic images of real-world scenes from video clips automatically. Instead of using special hardware such as fish-eye lens, our method is less hardware-intensive...

    Ding-Yun Chen, Murphy Chien-Chang Ho in Modelling and Motion Capture Techniques fo… (1998)

  9. No Access

    Article

    Carving: a novel method of visibility preprocess- ing for un-restricted three-dimensional environments

    , for visibility preprocessing of unrestricted (nonaxial) models. It is different from visibility preprocessing applied directly to nonaxial data. As a sculptor carves a statue, carving splits the nonaxial por...

    Yuong-Wei Lei, Ming Ouhyoung in The Visual Computer (1997)