![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Article
Open AccessSearch and Retrieval of 3D Content and Associated Knowledge Extraction and Propagation
-
Article
Domain connected graph: the skeleton of a closed 3D shape for animation
In previous research, three main approaches have been employed to solve the skeleton extraction problem: medial axis transform (MAT), generalized potential field and decomposition-based methods. These three ap...
-
Article
Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video
In this paper, we present an automatic and efficient approach to the capture of dense facial motion parameters, which extends our previous work of 3D reconstruction from mirror-reflected multiview video. To na...
-
Article
Surface detail capturing for realistic facial animation
In this paper, a facial animation system is proposed for capturing both geometrical information and illumination changes of surface details, called expression details, from video clips simultaneously, and the ...
-
Article
On latency compensation and its effects on head-motion trajectories in virtual environments
-
Chapter and Conference Paper
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation
In this paper, an approach that animates facial expressions through speech analysis is presented. An individualized 3D head model is first generated by modifying a generic head model, where a set of MPEG-4 Fac...
-
Chapter and Conference Paper
Speech Driven Facial Animation
In this paper, we present an approach that animates facial expressions through speech analysis. An individualized 3D head model is first generated by modifying a generic head model, where a set of MPEG-4 Facia...
-
Chapter and Conference Paper
VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips
An authoring system is proposed to construct panoramic images of real-world scenes from video clips automatically. Instead of using special hardware such as fish-eye lens, our method is less hardware-intensive...
-
Article
Carving: a novel method of visibility preprocess- ing for un-restricted three-dimensional environments
, for visibility preprocessing of unrestricted (nonaxial) models. It is different from visibility preprocessing applied directly to nonaxial data. As a sculptor carves a statue, carving splits the nonaxial por...