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    Living Reference Work Entry In depth

    Journalismustheorie und journalistische Praxis

    Die in der Tradition soziologischer Systemtheorien entwickelten Begriffe sind aus Sicht des Autors empirieleer und für die Beschreibung gesellschaftlicher Verständigungsprozesse wenig geeignet. Verschiedene ne...

    Michael Haller in Handbuch Journalismustheorien

  2. Article

    Open Access

    Effect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial

    Prolonged sitting is ubiquitous in modern society and linked to several diseases. Height-adjustable desks are being used to decrease worksite based sitting time (ST). Single-desk sit-to-stand workplaces exhibi...

    Bernhard Schwartz, Jay M. Kapellusch, Andreas Schrempf, Kathrin Probst in BMC Public Health (2016)

  3. Article

    Open Access

    Move-it: a paperclip-shaped sensing and actuating system for sticky notes

    We developed a paperclip-shaped motion-actuating system, named “Move-it”. With this system, users can add motions to sticky notes just by clip** it. This system is constructed by using clip-shaped devices th...

    Kentaro Yasu, Kathrin Probst, Maki Sugimoto, Michael Haller in ROBOMECH Journal (2014)

  4. Chapter and Conference Paper

    Systematic Integration of Solution Elements: How Does Digital Creativity Support Change Group Dynamics?

    In practice, most creativity techniques are still performed with traditional tools, such as pen and paper, whiteboards, and flipcharts. When transforming these techniques into a digital environment, the reduct...

    Florian Perteneder, Susann Hahnwald in Human-Computer Interaction – INTERACT 2013 (2013)

  5. Chapter and Conference Paper

    Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace

    Nowadays sedentary behaviors such as prolonged sitting have become a predominant element of our lives. Particularly in the office environment, many people spend the majority of their working day seated in fron...

    Kathrin Probst, David Lindlbauer in Human-Computer Interaction – INTERACT 2013 (2013)

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    Chapter

    Didaktischer Etikettenschwindel? Die Theorie-Praxis-Verzahnung in der Journalistik

    Welches Wissen, welche Fertigkeiten und welche Kompetenzen sollen Absolventen der universitären Journalistenausbildung erworben haben? Und worin unterscheidet sich dieses Ausbildungsziel von jenen eines gewöhn...

    Michael Haller in Didaktik der Journalistik (2012)

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    Chapter

    Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces

    Creating novel user interfaces that are “natural” and distributed is challenging for designers and developers. “Natural” interaction techniques are barely standardized and in combination with distributed UIs a...

    Thomas Seifried, Hans-Christian Jetter, Michael Haller in Distributed User Interfaces (2011)

  8. Chapter and Conference Paper

    Finding the Right Way for Interrupting People Improving Their Sitting Posture

    In this paper, we present three different ways of interrupting people to posture guidance. We developed an ergonomically adjustable office chair equipped with four sensors measuring the office worker’s posture...

    Michael Haller, Christoph Richter in Human-Computer Interaction – INTERACT 2011 (2011)

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    Chapter

    Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games

    This chapter describes an approach to evaluating user experience in video games and advanced interaction games (tabletop games) by using heuristics. We provide a short overview of computer games with a focus o...

    Christina Koeffel, Wolfgang Hochleitner in Evaluating User Experience in Games (2010)

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    Chapter

    Ethik und Qualität

    Die als „Qualitätsdiskurs“ (Arnold 2009: 80) geführte Debatte über Ansprüche, Leistungsvermögen und Produktionsbedingungen journalistischer Medien ist von vergleichsweise kurzer Dauer. In Gang kam sie in der F...

    Michael Haller in Handbuch Medienethik (2010)

  11. No Access

    Chapter

    Tabletop Games: Platforms, Experimental Games and Design Recommendations

    While the last decade has seen massive improvements in not only the rendering quality, but also the overall performance of console and desktop video games, these improvements have not necessarily led to a grea...

    Michael Haller, Clifton Forlines in Art and Technology of Entertainment Comput… (2010)

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    Book

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    Chapter and Conference Paper

    Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children

    Nowadays, even very young children begin to use software applications – mostly playing games. Not surprisingly, both skills and abilities of preschool children differ not only from adults, but also from older ...

    Bettina Grünzweil, Michael Haller in HCI and Usability for e-Inclusion (2009)

  14. No Access

    Chapter

    Interactive Displays and Next-Generation Interfaces

    Until recently, the limitations of display and interface technologies have restricted the potential for human interaction and collaboration with computers. For example, desktop computer style interfaces have n...

    Michael Haller, Peter Brandl, Christoph Richter, Jakob Leitner in Hagenberg Research (2009)

  15. No Access

    Chapter

    Perspektiven journalistischer Präsentationsformen in General Interest-Zeitschriften

    Michael Haller, Andreas Eickelkamp in Perspektiven für die Publikumszeitschrift (2007)

  16. No Access

    Article

    Carpeno: interfacing remote collaborative virtual environments with table-top interaction

    Creativity is enhanced by communication and collaboration. Thus, the increasing number of distributed creative tasks requires better support from computer-mediated communication and collaborative tools. In thi...

    Holger Regenbrecht, Michael Haller, Joerg Hauber, Mark Billinghurst in Virtual Reality (2006)

  17. No Access

    Book and Conference Proceedings

    Advances in Artificial Reality and Tele-Existence

    16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006. Proceedings

    Zhigeng Pan, Adrian Cheok in Lecture Notes in Computer Science (2006)

  18. No Access

    Chapter and Conference Paper

    Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup

    Collaborative Augmented Reality (AR) setups are becoming increasingly popular. We have developed a collaborative tabletop environment that is designed for brainstorming and discussion meetings. Using a digital...

    Michael Haller, Peter Brandl in Advances in Artificial Reality and Tele-Ex… (2006)

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    Chapter and Conference Paper

    Flexible Camera Setup for Visual Based Registration on 2D Interaction Surface with Undefined Geometry Using Neural Network

    Camera setup, calibration and visual based registration of Augmented Reality (AR) based tabletop setups can be a really complicated and time-intensive task. Homography is often used liberally despite its assum...

    Ary Setijadi Prihatmanto, Michael Haller in Advances in Artificial Reality and Tele-Ex… (2006)

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    Article

    Thomas Schuster

    Michael Haller in Publizistik (2005)

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