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Living Reference Work Entry In depth
Journalismustheorie und journalistische Praxis
Die in der Tradition soziologischer Systemtheorien entwickelten Begriffe sind aus Sicht des Autors empirieleer und für die Beschreibung gesellschaftlicher Verständigungsprozesse wenig geeignet. Verschiedene ne...
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Article
Open AccessEffect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial
Prolonged sitting is ubiquitous in modern society and linked to several diseases. Height-adjustable desks are being used to decrease worksite based sitting time (ST). Single-desk sit-to-stand workplaces exhibi...
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Article
Open AccessMove-it: a paperclip-shaped sensing and actuating system for sticky notes
We developed a paperclip-shaped motion-actuating system, named “Move-it”. With this system, users can add motions to sticky notes just by clip** it. This system is constructed by using clip-shaped devices th...
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Chapter and Conference Paper
Systematic Integration of Solution Elements: How Does Digital Creativity Support Change Group Dynamics?
In practice, most creativity techniques are still performed with traditional tools, such as pen and paper, whiteboards, and flipcharts. When transforming these techniques into a digital environment, the reduct...
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Chapter and Conference Paper
Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace
Nowadays sedentary behaviors such as prolonged sitting have become a predominant element of our lives. Particularly in the office environment, many people spend the majority of their working day seated in fron...
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Chapter
Didaktischer Etikettenschwindel? Die Theorie-Praxis-Verzahnung in der Journalistik
Welches Wissen, welche Fertigkeiten und welche Kompetenzen sollen Absolventen der universitären Journalistenausbildung erworben haben? Und worin unterscheidet sich dieses Ausbildungsziel von jenen eines gewöhn...
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Chapter
Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces
Creating novel user interfaces that are “natural” and distributed is challenging for designers and developers. “Natural” interaction techniques are barely standardized and in combination with distributed UIs a...
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Chapter and Conference Paper
Finding the Right Way for Interrupting People Improving Their Sitting Posture
In this paper, we present three different ways of interrupting people to posture guidance. We developed an ergonomically adjustable office chair equipped with four sensors measuring the office worker’s posture...
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Chapter
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
This chapter describes an approach to evaluating user experience in video games and advanced interaction games (tabletop games) by using heuristics. We provide a short overview of computer games with a focus o...
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Chapter
Ethik und Qualität
Die als „Qualitätsdiskurs“ (Arnold 2009: 80) geführte Debatte über Ansprüche, Leistungsvermögen und Produktionsbedingungen journalistischer Medien ist von vergleichsweise kurzer Dauer. In Gang kam sie in der F...
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Chapter
Tabletop Games: Platforms, Experimental Games and Design Recommendations
While the last decade has seen massive improvements in not only the rendering quality, but also the overall performance of console and desktop video games, these improvements have not necessarily led to a grea...
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Book
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Chapter and Conference Paper
Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children
Nowadays, even very young children begin to use software applications – mostly playing games. Not surprisingly, both skills and abilities of preschool children differ not only from adults, but also from older ...
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Chapter
Interactive Displays and Next-Generation Interfaces
Until recently, the limitations of display and interface technologies have restricted the potential for human interaction and collaboration with computers. For example, desktop computer style interfaces have n...
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Chapter
Perspektiven journalistischer Präsentationsformen in General Interest-Zeitschriften
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Article
Carpeno: interfacing remote collaborative virtual environments with table-top interaction
Creativity is enhanced by communication and collaboration. Thus, the increasing number of distributed creative tasks requires better support from computer-mediated communication and collaborative tools. In thi...
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Book and Conference Proceedings
Advances in Artificial Reality and Tele-Existence
16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006. Proceedings
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Chapter and Conference Paper
Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
Collaborative Augmented Reality (AR) setups are becoming increasingly popular. We have developed a collaborative tabletop environment that is designed for brainstorming and discussion meetings. Using a digital...
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Chapter and Conference Paper
Flexible Camera Setup for Visual Based Registration on 2D Interaction Surface with Undefined Geometry Using Neural Network
Camera setup, calibration and visual based registration of Augmented Reality (AR) based tabletop setups can be a really complicated and time-intensive task. Homography is often used liberally despite its assum...
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Article
Thomas Schuster