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  1. No Access

    Reference Work Entry In depth

    Penumbra and Umbra

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Reference Work Entry In depth

    von Kries Hypothesis

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Reference Work Entry In depth

    Blackbody Radiation

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Reference Work Entry In depth

    White Balance

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Reference Work Entry In depth

    Standard Illuminants

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

  6. No Access

    Reference Work Entry In depth

    Color Spaces

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Reference Work Entry In depth

    Gamut Map**

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

  8. No Access

    Reference Work Entry In depth

    Planckian Locus

    Rajeev Ramanath, Mark S. Drew in Computer Vision (2021)

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    Chapter

    Color in Image and Video

    In this chapter, color and color spaces are introduced; without excellent color, images and video would look unacceptable. In the real world, light bounces off surfaces and the resulting spectrum enters the ey...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Basics of Digital Audio

    Audio data has special and unique properties. E.g., while it is useful to occasionally drop a video frame from a stream, we simply cannot do the same with audio information or all sense will be lost from that ...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Lossy Compression Algorithms

    In this chapter we examine compression algorithms such that recovered input data cannot be exactly reconstructed from the compressed version. This is termed “loss”. What we have, then, is a tradeoff between ef...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    MPEG Video Coding: MPEG-1, 2, 4, and 7

    In this chapter, we examine the ideas behind the MPEG standards, starting with MPEG-1, -2, and then MPEG-4, and 7. In MPEG-1 and -2, bidirectional search for motion vectors is introduced. Interlaced video and ...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Basic Audio Compression Techniques

    In this chapter, compression of audio information is reviewed, with special consideration paid to speech compression. To begin with, we recall some of the issues covered in Chap. 6

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Network Services and Protocols for Multimedia Communications

    Computer communication networks are essential to the modern computing environment we know and have come to rely upon. Multimedia communications and networking share all the major issues and technologies of com...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Multimedia Over Wireless and Mobile Networks

    The rapid developments in computer and communication technologies have made ubiquitous computing a reality. From cordless phones in the early days to later cellular phones, wireless mobile communication has be...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Content-Based Retrieval in Digital Libraries

    This chapter is concerned with finding images or videos from (possibly very large) collections of these. Each type of modality in multimedia information, e.g., text and image, provides its own type of semantic...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Online Social Media Sharing

    Social media, a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, allow the creation and exchange of user-generated content. Such popular Web 2.0-base...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Introduction to Multimedia

    In this chapter, we discuss the uses of the term multimedia since people may have quite different, even opposing, viewpoints on what this means. This textbook is aimed at computer science or engineering studen...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Graphics and Image Data Representations

    In this chapter, we discuss how images are stored, starting off with the simplest image data, one bit per pixel. Grayscale, 8-bit images are considered next, and we consider the problem of how to actually send...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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    Chapter

    Fundamental Concepts in Video

    In this chapter, we introduce the principal concepts needed to understand video. Here we consider the following aspects of video and how they impact multimedia applications: (1) analog video, (2) digital video...

    Ze-Nian Li, Mark S. Drew, Jiangchuan Liu in Fundamentals of Multimedia (2021)

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