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Chapter and Conference Paper
Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology Museums
With the advent of the era of experience economy, museums in our country have ushered in a new development trend - gamification experience, attracting more and more young people to visit and explore museums. A...
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Chapter and Conference Paper
User Survey Based on Household Product Consumption Experience
With the transformation of manufacturing industry entering a new era, the home furnishing industry is also facing changes. Catering to user needs accurately and improving users’ experience of purchasing househ...
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Chapter and Conference Paper
The Impact of AR Technology on the Knowledge Learning Experience of Science and Technology Museums
With the advent of the new era of knowledge economy, the development of Science and Technology Museums in China has entered a period of rapid development. However, the one-way and outdated display methods of t...
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Chapter and Conference Paper
The Various Factors Affecting Occupants’ Satisfaction in the Open-Plan Shared Office
With the change social relations, the shared office is becoming more famous. The open office layout is still the first choice for most shared office spaces. It is assumed to increase communication and interact...
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Chapter and Conference Paper
Design and Strategy of Senior Tourism Under the Background of Population Aging
The world is facing a serious problem of population aging. The research of senior tourism not only can effectively alleviate the urban population expansion, but also can promote the development of the economy ...
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Chapter and Conference Paper
Design and Research on the Parent-Child Indoor Environment of Chinese Middle-and-Upper Income Families
Under the background of the significant increase in the number of new-born population and the arrival of the experience economy, the consumption demand of middle-and-upper income families in China have increas...
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Chapter and Conference Paper
A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone
This study studies Chinese millennial solo travelers as a unique research object to explore their motivations for solo travel and provide guidance for user experience design. Millennials have become the backb...
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Chapter and Conference Paper
Research on the Influence of Situational Teaching Mode on Online Learning Experience
With the development of economy and technology, acquiring knowledge through online learning platforms has become the main choice of more and more users. But the popularity of online learning has gradually high...
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Chapter and Conference Paper
Research on the Furniture Design Criteria for Children’s Psychological Development in Home Environment
The growth of birth rate and consumption upgrading have brought opportunities to China’s children’s furniture industry. However, Chinese children furniture design still remains at the level of meeting children...
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Chapter and Conference Paper
Research on the Relationship Between Online Merchandise Display and Consumer Shop** Behavior
With the continuous development of the times, online merchandise sales have become one of the more important shop** channels for consumers. But for online sales, consumers can’t directly contact the goods, s...
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Chapter and Conference Paper
Service Design Strategies for Long-Term Effects that Individual Moments Have on the Whole: A Case Study of “Persephone”
The essay targets at exploring the strategies on service design for promoting the long-term effects that generated by every individual moment through probing into design strategies of every single part of the ...
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Chapter and Conference Paper
Chinese Cultural Values in User Experience Design of Kids’ Home Products
Home has great influence on kids’ formation of personalities because it is the first environment where they grow up. It represents parents’ living and educational values. In this study, the authors use the met...
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Chapter and Conference Paper
Human Factors Design Research with Persona for Kids Furniture in Shanghai Middle-Class Family
There is a huge market for Chinese kids furniture, which, however, is still designed on the level of traditional Ergonomics. The paper, targeted at Shanghai middle-class family, analyzes the correlation betwee...
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Chapter and Conference Paper
New Development of Mobile Instant Messaging: Virtual Body Communication Interaction
People’s non-verbal communication, accounting for as high as 70 percent in daily communication, can deepen interpersonal communication and convey what cannot be conveyed in language. It, however, has not been ...
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Chapter and Conference Paper
Nine Assistant Guiding Methods in Subway Design – A Research of Shanghai Subway Users
In big cities, it often occurs that passengers (users) have great difficulties to recognize subway stations. Except improving the signs of subway stations, based on large amounts of field researches, we find 9...