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Article
Open AccessMARBOWL: increasing the fun experience of shooting marbles
This paper focuses on the old school game of shooting marbles. We investigate which aspects of this tangible game make it popular and show how experienced fun can increase by elaborating such aspects through a...
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Chapter and Conference Paper
AULURA: Engaging Users with Ambient Persuasive Technology
This paper describes the design and preliminary evaluation of Aulura, a system designed for motivating people to increase their physical activity. Aulura is an ambient information display that aims to ‘lure’ u...