Skip to main content

and
  1. Article

    Open Access

    MARBOWL: increasing the fun experience of shooting marbles

    This paper focuses on the old school game of shooting marbles. We investigate which aspects of this tangible game make it popular and show how experienced fun can increase by elaborating such aspects through a...

    Jabe Piter Faber, Elise van den Hoven in Personal and Ubiquitous Computing (2012)

  2. No Access

    Chapter and Conference Paper

    AULURA: Engaging Users with Ambient Persuasive Technology

    This paper describes the design and preliminary evaluation of Aulura, a system designed for motivating people to increase their physical activity. Aulura is an ambient information display that aims to ‘lure’ u...

    Jabe Piter Faber, Panos Markopoulos, Pavan Dadlani in Ambient Intelligence (2011)