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Game Based Early Programming Education: The More You Play, the More You Learn

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  1. Chapter and Conference Paper

    Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies

    This paper reports on a user-centered formative usability evaluation of diverse visualization technologies used in Virtual Museums. It initially presents the selection criteria and the five museum websites inv...

    Stella Sylaiou, Vassilis Killintzis in Virtual, Augmented and Mixed Reality. Appl… (2014)

  2. Chapter and Conference Paper

    Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models

    Accessibility assessment for ICT software products and human-machine interfaces is rapidly gaining increasing significance within the research and development (R&D) cycle of new products, as the population of ...

    Athanasios Tsakiris, Ioannis Paliokas in Universal Access in Human-Computer Interac… (2014)

  3. Chapter and Conference Paper

    Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying

    The aim of this research effort is to identify feeling-of-presence and metacognitive amplifiers over existing well-established VRET treatment methods. Patient real time projection in virtual environments durin...

    Ioannis Paliokas, Athanasios Tsakiris in Virtual, Augmented and Mixed Reality. Appl… (2014)

  4. Chapter and Conference Paper

    Knowledge-Based Management and Reasoning on Cultural and Natural Touristic Routes

    There is great potential in interdisciplinary traveling platforms mingling knowledge about cultural heritage aspects, such as places with schedules providing visits or even containing augmented reality feature...

    Evangelos A. Stathopoulos in Artificial Intelligence Applications and I… (2020)

  5. Article

    Smart Workplaces for older adults: co** ‘ethically’ with technology pervasiveness

    Pervasive technologies such as Artificial Intelligence, Virtual Reality and the Internet of Things, despite their great potential for improved workability and well-being of older workers, entail wide ethical c...

    Sofia Segkouli, Dimitrios Giakoumis in Universal Access in the Information Society (2023)