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Article
Smart Workplaces for older adults: co** ‘ethically’ with technology pervasiveness
Pervasive technologies such as Artificial Intelligence, Virtual Reality and the Internet of Things, despite their great potential for improved workability and well-being of older workers, entail wide ethical c...
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Chapter and Conference Paper
Knowledge-Based Management and Reasoning on Cultural and Natural Touristic Routes
There is great potential in interdisciplinary traveling platforms mingling knowledge about cultural heritage aspects, such as places with schedules providing visits or even containing augmented reality feature...
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Chapter and Conference Paper
Using a Virtual Reality Serious Game to Assess the Performance of Older Adults with Frailty
Objectives: The comparison of cognitive performance of older adults with frailty and non-frail ones (according to Fried’s criteria) was investigated.
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Chapter and Conference Paper
A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
Serious Games (SGs) and Gamification concepts have been introduced lately in many kinds of museum and cultural sites experiences: from on-site gamified navigation to virtual tours in ancient times. Museums and...
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Chapter and Conference Paper
OneAppy: An Interactive Platform Providing Novel Marketing Channels and Promoting Product and Services to the Tourism Industry
Nowadays, marketers are required to rethink their marketing strategies, and provide innovative approaches, based on new communication technologies, alongside the classic channels of business promotion. OneAppy...
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Chapter and Conference Paper
Study of EEG Power Fluctuations Enhanced by Linguistic Stimulus for Cognitive Decline Screening
Relative Electroencephalography (EEG) power can reflect cognitive decline and play a critical diagnostic role for dementia onset. The current paper investigates power changes in EEG channels on elderly people ...
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Chapter and Conference Paper
Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies
This paper reports on a user-centered formative usability evaluation of diverse visualization technologies used in Virtual Museums. It initially presents the selection criteria and the five museum websites inv...
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Chapter and Conference Paper
Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models
Accessibility assessment for ICT software products and human-machine interfaces is rapidly gaining increasing significance within the research and development (R&D) cycle of new products, as the population of ...
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Chapter and Conference Paper
Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying
The aim of this research effort is to identify feeling-of-presence and metacognitive amplifiers over existing well-established VRET treatment methods. Patient real time projection in virtual environments durin...
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Chapter
Game Based Early Programming Education: The More You Play, the More You Learn
Mini-languages is a branch of Educational Software for learning programming at an introductory level. On the other hand, participation, interaction and storylines make Educational Games motivating to young lea...