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Article
VRCAT: VR collision alarming technique for user safety
The rapid advancement of virtual reality (VR) head-mounted displays (HMDs) has made it possible to experience immersive VR at home. However, such immersion inevitably disconnects users from reality and puts th...
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Article
VR unseen gaze: inducing feeling of being stared at in virtual reality
The main aim of this paper is to investigate a method that can induce a VR user’s feeling of being stared at. Contrary to the previous method that directly informs users of unseen gaze with a voice and subtitl...
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Article
Toward virtual stair walking
This paper presents a motion remap**-based locomotion technique. Our technique can provide a realistic sensation of climbing and descending stairs when users navigate the virtual environment on foot. The mai...
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Article
SafeXR: alerting walking persons to obstacles in mobile XR environments
The increasing performance of smartphones has made it possible for people to enjoy various mobile XR applications as they walk. Due to the limit of human capability of multitasking, however, it may compromise ...
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Article
Feature-preserving procedural texture
This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into featu...
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Article
Multi-resolution terrain rendering with GPU tessellation
GPU tessellation is very efficient and is resha** the terrain-rendering paradigm. We present a novel terrain-rendering algorithm based on GPU tessellation. The planar domain of the terrain is partitioned int...