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  1. Chapter and Conference Paper

    The Storage Independent Polygonal Mesh Simplification System

    Traditional simplification algorithms operate either in the main memory or in the disk space. In this paper, we propose a novel storage independent polygonal mesh simplification system (SIPMSS). The new system...

    Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin in Virtual Reality (2007)

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    Article

    Generating high-quality discrete LOD meshes for 3D computer games in linear time

    The real-time interactive 3D multimedia applications such as 3D computer games and virtual reality (VR) have become prominent multimedia applications in recent years. In these applications, both visual fidelit...

    Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai in Multimedia Systems (2006)