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Article
A novel mesh saliency approximation for polygonal mesh segmentation
To assist a great variety of applications including object recognition or shape matching, 3D scene analysis, view point selection, mesh simplification, segmentation, and 3D printing etc., the approximation of ...
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Article
Evaluation of triangular mesh layout techniques using large mesh simplification
Highly detailed polygonal meshes nowadays were created vastly from a great number of multimedia applications. Insufficient main memory space and inferior locality-of-reference nature of the input mesh sequence...
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Article
GPU-accelerated blind and robust 3D mesh watermarking by geometry image
The prevalence of cheap and powerful consumer level graphics accelerated hardware introduces a significant growth of 3D applications. In this paper, we have proposed a GPU-accelerated blind and robust watermar...
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Chapter and Conference Paper
A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques
A real-time gesture tracking and recognition system based on particle filtering and Ada-Boosting techniques is presented in this paper. The particle filter, which is a flexible simulation-based method and suit...
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Chapter and Conference Paper
The Storage Independent Polygonal Mesh Simplification System
Traditional simplification algorithms operate either in the main memory or in the disk space. In this paper, we propose a novel storage independent polygonal mesh simplification system (SIPMSS). The new system...
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Article
Generating high-quality discrete LOD meshes for 3D computer games in linear time
The real-time interactive 3D multimedia applications such as 3D computer games and virtual reality (VR) have become prominent multimedia applications in recent years. In these applications, both visual fidelit...