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  1. No Access

    Chapter and Conference Paper

    Pyramid Clip** for Efficient Ray Traversal

    Rays having the same origin and similar directions frequently appear in the form of viewing rays and shadow rays to area light sources in ray tracing, and in hemisphere shooting or gathering in radiosity algor...

    Maurice van der Zwaan, Erik Reinhard, Frederik W. Jansen in Rendering Techniques ’95 (1995)

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    Chapter and Conference Paper

    Environment Map** for Efficient Sampling of the Diffuse Interreflection

    Environment map** is a technique to compute specular reflections for a glossy object. Originally proposed as a cheap alternative for ray tracing, the method is well suited to be incorporated in a hybrid rend...

    Erik Reinhard, Lucas U. Tijssen, Frederik W. Jansen in Photorealistic Rendering Techniques (1995)

  3. No Access

    Chapter and Conference Paper

    Hybrid Scheduling for Efficient Ray Tracing of Complex Images

    Ray tracing is a powerful technique to generate realistic images of 3D scenes. A drawback is its high demand for processing power. Multiprocessing is one way to meet this demand. However, when the models are v...

    Erik Reinhard, Frederik W. Jansen in High Performance Computing for Computer Gr… (1996)

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    Chapter and Conference Paper

    Cost Prediction in Ray Tracing

    Although it is generally known that ray tracing is ‘time consuming’, yet rewarding with respect to image quality, there are few attempts to predict the rendering time for a given model in advance. This paper f...

    Erik Reinhard, Arjan J. F. Kok, Prederik W. Jansen in Rendering Techniques ’96 (1996)

  5. No Access

    Chapter and Conference Paper

    Message handling in parallel radiance

    Photo-realistic computer graphics is an area of research which tries to develop algorithms and methods to render images of artificial models or worlds as realistically as possible, by carrying out lighting sim...

    Erik Reinhard, Alan Chalmers in Recent Advances in Parallel Virtual Machin… (1997)

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    Chapter and Conference Paper

    Fidelity of Graphics Reconstructions: A Psychophysical Investigation

    In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a number of reasons but the ma...

    Ann McNamara, Alan Chalmers, Tom Troscianko, Erik Reinhard in Rendering Techniques ’98 (1998)

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    Chapter and Conference Paper

    Dynamic Acceleration Structures for Interactive Ray Tracing

    Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of moving objects, new requirements ...

    Erik Reinhard, Brian Smits, Charles Hansen in Rendering Techniques 2000 (2000)

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    Chapter and Conference Paper

    Artistic Composition for Image Creation

    Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthetic properties of an image are su...

    Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley in Rendering Techniques 2001 (2001)

  9. Chapter and Conference Paper

    Colour Spaces for Colour Transfer

    Colour transfer algorithms aim to apply a colour palette, mood or style from one image to another, operating either in a three-dimensional colour space, or splitting the problem into three simpler one-dimensio...

    Erik Reinhard, Tania Pouli in Computational Color Imaging (2011)

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    Chapter

    Visual Attention and Gaze Behavior in Games: An Object-Based Approach

    In the design of interactive applications, notably games, a recent trend is to understand player behavior by investigating telemetry logs as is the focus of many chapters in this book or by integrating the use...

    Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis in Game Analytics (2013)

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    Living Reference Work Entry In depth

    High Dynamic Range Imaging

    Erik Reinhard in Computer Vision

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    Reference Work Entry In depth

    High Dynamic Range Imaging

    Erik Reinhard in Computer Vision (2021)

  13. No Access

    Living Reference Work Entry In depth

    Sampling, Reconstruction, Aliasing, and Anti-Aliasing

    Erik Reinhard in Encyclopedia of Color Science and Technology

  14. No Access

    Living Reference Work Entry In depth

    Color Transfer

    Erik Reinhard in Encyclopedia of Color Science and Technology

  15. No Access

    Reference Work Entry In depth

    Sampling, Reconstruction, Aliasing, and Anti-aliasing

    Erik Reinhard in Encyclopedia of Color Science and Technology (2023)

  16. No Access

    Reference Work Entry In depth

    Color Transfer

    Erik Reinhard in Encyclopedia of Color Science and Technology (2023)