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Reference Work Entry In depth
Sampling, Reconstruction, Aliasing, and Anti-aliasing
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Reference Work Entry In depth
Color Transfer
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Living Reference Work Entry In depth
Sampling, Reconstruction, Aliasing, and Anti-Aliasing
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Living Reference Work Entry In depth
Color Transfer
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Reference Work Entry In depth
High Dynamic Range Imaging
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Living Reference Work Entry In depth
High Dynamic Range Imaging
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Chapter
Visual Attention and Gaze Behavior in Games: An Object-Based Approach
In the design of interactive applications, notably games, a recent trend is to understand player behavior by investigating telemetry logs as is the focus of many chapters in this book or by integrating the use...
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Chapter and Conference Paper
Colour Spaces for Colour Transfer
Colour transfer algorithms aim to apply a colour palette, mood or style from one image to another, operating either in a three-dimensional colour space, or splitting the problem into three simpler one-dimensio...
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Chapter and Conference Paper
Artistic Composition for Image Creation
Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthetic properties of an image are su...
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Chapter and Conference Paper
Dynamic Acceleration Structures for Interactive Ray Tracing
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of moving objects, new requirements ...
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Chapter and Conference Paper
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a number of reasons but the ma...
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Chapter and Conference Paper
Message handling in parallel radiance
Photo-realistic computer graphics is an area of research which tries to develop algorithms and methods to render images of artificial models or worlds as realistically as possible, by carrying out lighting sim...
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Chapter and Conference Paper
Hybrid Scheduling for Efficient Ray Tracing of Complex Images
Ray tracing is a powerful technique to generate realistic images of 3D scenes. A drawback is its high demand for processing power. Multiprocessing is one way to meet this demand. However, when the models are v...
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Chapter and Conference Paper
Cost Prediction in Ray Tracing
Although it is generally known that ray tracing is ‘time consuming’, yet rewarding with respect to image quality, there are few attempts to predict the rendering time for a given model in advance. This paper f...
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Chapter and Conference Paper
Pyramid Clip** for Efficient Ray Traversal
Rays having the same origin and similar directions frequently appear in the form of viewing rays and shadow rays to area light sources in ray tracing, and in hemisphere shooting or gathering in radiosity algor...
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Chapter and Conference Paper
Environment Map** for Efficient Sampling of the Diffuse Interreflection
Environment map** is a technique to compute specular reflections for a glossy object. Originally proposed as a cheap alternative for ray tracing, the method is well suited to be incorporated in a hybrid rend...