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  1. No Access

    Chapter

    Structural Basis for β-Arrestins in GPCR Trafficking

    β-arrestins are adaptor proteins that function to regulate G protein-coupled receptor (GPCR) desensitization, and signaling. β-arrestin involvement in receptor trafficking is mediated by GPCR-promoted confor...

    Sungsoo M. Yoo, Dong Soo Kang in The Structural Basis of Arrestin Functions (2017)

  2. No Access

    Article

    Distance perception of a virtual sound source synthesized near the listener position

    This paper reports on the challenges faced in attempts to synthesize virtual sound sources near the listener position due to the differences between sound fields of real and virtual sound sources, especially i...

    Dong-Soo Kang, Jung-Woo Choi, William L. Martens in Multimedia Tools and Applications (2016)

  3. No Access

    Chapter and Conference Paper

    Microstructure, Mechanical Properties and Biocompatibility of Ti-Nb Based Composite with CPP Fabricated by Rapid Sintering

    Ti-6Al-4V ELI (Extra low interstitial) alloy have been widely used as alternative bone due to its excellent biocompatibility, although it still has problems such as high elastic modulus and toxic element. Ther...

    Kee-Do Woo, Dong-Soo Kang, Dong-Gun Kim in Proceedings of the 8th Pacific Rim Interna… (2016)

  4. No Access

    Chapter

    β-Arrestins and G Protein-Coupled Receptor Trafficking

    Nonvisual arrestins (β-arrestin-1 and β-arrestin-2) are adaptor proteins that function to regulate G protein-coupled receptor (GPCR) signaling and trafficking. β-arrestins are ubiquitously expressed and functi...

    Xufan Tian, Dong Soo Kang in Arrestins - Pharmacology and Therapeutic P… (2014)

  5. Article

    Open Access

    Significance of the measurement of serum fructosamine in the management of childhood diabetes

    Youn Shim Shin, Jiyun Park, Dong Soo Kang in International Journal of Pediatric Endocri… (2013)

  6. Chapter and Conference Paper

    Acceleration of Terrain Rendering Using Cube Mesh

    Terrain rendering is essential to represent virtual environment in interactive applications. We have explored voxel-based terrain rendering using ray casting method. Real-time applications such as computer gam...

    Dong-Soo Kang, Byeong-Seok Shin in Virtual Reality (2007)

  7. No Access

    Chapter and Conference Paper

    Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation

    Terrain modeling and rendering is essential in construction of realistic virtual environment, for interactive computer games application. Advanced high resolution scanning technologies such as LIDAR enable us ...

    Dong-Soo Kang, Yun-** Kim, Byeong-Seok Shin in Technologies for E-Learning and Digital En… (2006)