MPEG-4 Beyond Conventional Video Coding
Object Coding, Resilience, and Scalability
Chapter
Historically, healthcare has been mainly provided in a reactive manner that limits its usefulness. With progress in sensor technologies, the instrumentation of the world has offered unique opportunities to bet...
Chapter
“The world leaves no track in space, and the greatest action of man no mark in the vast idea.” —Henry David Thoreau
Chapter
Scalability is essential to address the requirements of various emerging video streaming applications, such as video transmission over low bit-rate wireless networks or the Internet. Previously proposed scalab...
Chapter
MPEG-4 has encountered significant obstacles on its way to become a de facto industry standard for video coding. These obstacles stem not from the limitations of the technology, but more due to differences abo...
Chapter
In this section we describe the support withinMPEG-4 for coding objects with arbitrary shapes. In particular, there are three aspects that we focus on.We start by describing the decomposition of a particular v...
Chapter
MPEG-4 was designed to support universal access, and therefore several provisions were made to make MPEG-4 content robust and resilient, so that it could be transmitted to a set of heterogeneous devices over h...
Chapter and Conference Paper
Streaming environments typically dictate incomplete or approximate algorithm execution, in order to cope with sudden surges in the data rate. Such limitations are even more accentuated in mobile environments (...
Book
Article
Accurate models for variable bit rate (VBR) video traffic need to allow for different frame types present in the video, different activity levels for different frames, and a variable group of pictures (GOP) st...