Learning Technologies and Globalization
Pedagogical Frameworks and Applications
Book
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Massive Open Online Courses (MOOCs) are a recent popular trend in the online learning landscape that has its roots in the ever expanding repertoire of Open Educational Resources (OER) and distance learning tec...
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The rise of social media over the last decade has led to a wired universe that has impacted the way people interact with each other as well as the way they process the wealth of information surrounding them. T...
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Digital games have become an integral part of society. According to the Entertainment Software Association, consumers spent slightly over $21 billion on digital games, hardware, and accessories in 2012 (up fro...
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Learning Technologies (LT) are defined as a dynamic and emergent aggregation of Web tools, software applications, and mobile technologies that integrate the technological and pedagogical features and affordanc...
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Mobile learning, also called M-learning, is defined as learning delivered (or supported) solely or primarily by handheld and mobile technologies (Traxler 2007). These mobile technologies include mobile phones, sm...
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Augmented Reality (AR) is an emerging technology that utilizes mobile, context-aware devices, such as smartphones and tablets, to enable participants to interact with digital information at the exact moment it...
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Advances in learning technologies (LT) continue to transform education and training in schools, higher education, and workplace settings. These advances coupled with the growing, diversifying, and worldwide de...