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    Article

    A Typology for Conducting Research in Culture, Learning and Technology

    This article provides answers to two often-asked questions: 1) What is culture, learning and technology? and 2) What constitutes research in culture, learning, and technology? In doing so, it presents a typolo...

    Angela D. Benson in TechTrends (2018)

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    Book

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    Chapter

    Massive Open Online Courses

    Massive Open Online Courses (MOOCs) are a recent popular trend in the online learning landscape that has its roots in the ever expanding repertoire of Open Educational Resources (OER) and distance learning tec...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Social Media

    The rise of social media over the last decade has led to a wired universe that has impacted the way people interact with each other as well as the way they process the wealth of information surrounding them. T...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Game-based Learning

    Digital games have become an integral part of society. According to the Entertainment Software Association, consumers spent slightly over $21 billion on digital games, hardware, and accessories in 2012 (up fro...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Evolution of Learning Technologies: Past, Present, and Future

    Learning Technologies (LT) are defined as a dynamic and emergent aggregation of Web tools, software applications, and mobile technologies that integrate the technological and pedagogical features and affordanc...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Mobile Learning

    Mobile learning, also called M-learning, is defined as learning delivered (or supported) solely or primarily by handheld and mobile technologies (Traxler 2007). These mobile technologies include mobile phones, sm...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Augmented Reality

    Augmented Reality (AR) is an emerging technology that utilizes mobile, context-aware devices, such as smartphones and tablets, to enable participants to interact with digital information at the exact moment it...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Chapter

    Conclusion

    Advances in learning technologies (LT) continue to transform education and training in schools, higher education, and workplace settings. These advances coupled with the growing, diversifying, and worldwide de...

    Nada Dabbagh, Angela D. Benson, André Denham in Learning Technologies and Globalization (2016)

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    Article

    Guest editors’introduction workplace learning and performance improvement

    Angela D. Benson, Scott Schaffer in TechTrends (2004)

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    Article

    TPMS: A performance support tool for cisco training program managers

    This paper has explored the impact of TPMS, a performance management and support tool for trainers, on the work of Training Project Managers on the Customer Advocacy Training team within Cisco Systems. TPMS wa...

    Angela D. Benson in TechTrends (2004)