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    Chapter and Conference Paper

    A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)

    The fields of HCI and interactive art have long maintained an increasingly fruitful relationship of dialogue, exchange, cross-pollination, and complementation. From an art perspective, HCI knowledge and strate...

    Andres Rodriguez, Alejandro Fernandez in Human-Computer Interaction (2024)

  2. No Access

    Article

    UX debt in an agile development process: evidence and characterization

    The metaphor of technical debt (TD) has generated a conceptual framework on factors that weaken the quality of software and accumulate a repair cost. However, user-related aspects like user experience (UX) rec...

    Andres Rodriguez, Juan Cruz Gardey, Julian Grigera in Software Quality Journal (2023)

  3. Article

    Open Access

    Wind and Gust Forecasts Assessment of Weather Research and Forecast (WRF) Model in Córdoba, Argentina

    WRF wind forecasts from four operative schemes used by OHMC (Observatorio HidroMeteorológico de Córdoba), a test scheme (WRF-E) and two daily runs with 4 km horizontal resolution were analyzed. Wind simulation...

    Matías Suárez, Denis Poffo, Edgardo Pierobon in Asian Journal of Atmospheric Environment (2023)

  4. No Access

    Chapter and Conference Paper

    Performance Assessment of a Solar/Gas Driven NH3/LiNO3 Absorption Cooling System for Malls

    This study aims to assess the performance of a solar/gas assisted absorption chiller using NH3/LiNO3 for air conditioning in malls at the environmental conditions of the city of Barranquilla, Colombia. The perfor...

    Carlos Amaris, Andres Rodriguez, Alexis Sagastume in Recent Advances in Energy Technologies (2023)

  5. No Access

    Chapter and Conference Paper

    Bootstrap** Safe IVIS Development with an Affordable Testing Suite

    In-vehicle information systems (IVIS) represent a growing industry. IVIS were originally built and deployed by car manufacturers, which ensured that they complied with the safety regulations of the car industr...

    Leonel Mandarino, Carlos Carvajal, Andrés Rodriguez in Human-Computer Interaction (2022)

  6. No Access

    Chapter and Conference Paper

    Investigating STEM Students’ First-Time Experience with Smart Glasses

    We study how STEM students experience the use of smart glasses for the first time. We evaluate the glasses’ usability, degree of technological acceptance, experience, and elicited emotional response. To this e...

    Ronny Santana, Gustavo Rossi in Information Systems and Technologies (2022)

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    Chapter and Conference Paper

    An Approach to Model Haptic Awareness in Groupware Systems

    Awareness is of paramount importance to effective collaboration. Groupware systems have traditionally implemented awareness in the form of visual cues. With the advent of alternatives user interface strategies...

    Andres Rodriguez, Luis Mariano Bibbo, Cesar Collazos in Human-Computer Interaction (2022)

  8. No Access

    Chapter and Conference Paper

    Studying the User Experience of an Educational AR-Based App for Smart Glasses

    The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. W...

    Ronny Santana, Gustavo Rossi, Yves Rybarczyk in Information Systems and Technologies (2022)

  9. No Access

    Chapter

    Building Blocks

    There are four main types of NN topologies used in commercial applications: multilayer perceptrons (MLPs), convolution neural networks (CNNs), recurrent neural networks (RNNs), and transformer-based topologies...

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Compiler Optimizations

    At the core of the software stack are compilers to transform the programmer’s high-level code into executable code that runs efficiently on a target device. Programmers use a variety of languages to code at va...

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Opportunities and Challenges

    In this concluding chapter, we discuss some of the opportunities and challenges ahead. The opportunities include using ML techniques to improve various aspects of the overall DL system. The challenges include ...

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Distributed Training

    The number of computations required to train state-of-the-art models is growing exponentially, doubling every ~ 3:4 months (far below the glory days of Moore’s Law 1.5–2 years) [DH18]. Training a large model c...

    Andres Rodriguez in Deep Learning Systems (2021)

  13. No Access

    Chapter and Conference Paper

    Smart Glasses User Experience in STEM Students: A Systematic Map** Study

    User experience (UX) is related to the feelings and emotions that people undergo when interacting with technology. This concept also applies to wearable devices, such as smart glasses, which have been widely a...

    Ronny Santana, Gustavo Rossi in Trends and Applications in Information Sys… (2021)

  14. No Access

    Chapter

    Training a Model

    Training a model to achieve high statistical performance within a computational and power budget requires several design considerations. These include defining a topology, preparing the dataset, properly initi...

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Reducing the Model Size

    Computers represent real numerical values as a set of binary digits or bits, usually with 8, 16, 32, or 64 bits. The more bits used, the higher the numerical range and precision or representation of the numeri...

    Andres Rodriguez in Deep Learning Systems (2021)

  16. No Access

    Book

    Deep Learning Systems

    Algorithms, Compilers, and Processors for Large-Scale Production

    Andres Rodriguez in Synthesis Lectures on Computer Architecture (2021)

  17. No Access

    Chapter

    Introduction

    A deep learning (DL) model is a function that maps input data to an output prediction. To improve the accuracy of the prediction in complex tasks, DL models are increasingly requiring more compute, memory, ban...

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Models and Applications

    The main types of workloads where DL models are used in production are recommender systems, computer vision, and NLP.

    Andres Rodriguez in Deep Learning Systems (2021)

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    Chapter

    Hardware

    The primary components in a DL platform are multitudinous multiplication and addition units, sufficient memory capacity, high memory bandwidth to feed the compute units, high inter-node and inter-server bandwi...

    Andres Rodriguez in Deep Learning Systems (2021)

  20. No Access

    Chapter

    Frameworks and Compilers

    A framework has multiple types of compilers: the computation graph optimizer, the primitive libraries JIT to select the best schedule, the code generation path for operations not supported by the primitive lib...

    Andres Rodriguez in Deep Learning Systems (2021)

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