Informatics and Communication Technologies for Societal Development
Proceedings of ICICTS 2014
Article
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With...
Article
Many of the network services (protocols like SSH, Telnet, HTTP, and FTP) implement password-based authentication for accessing system resources. Malicious entities carry out password guessing attacks to exploi...
Chapter and Conference Paper
Blockchain has broadened its boundaries from being a cryptocurrency application to a technology that comprises of varied domains and fields under its hood. However, applications are demanding quick services, f...
Chapter and Conference Paper
While there have been several works regarding the task of video generation from short text [1–3], which tend to focus more on the continuity of the generated images or frames, there has been very little attention...
Chapter and Conference Paper
Characters are essential elements of games and are critical to their success. At the same time, designing good characters can be time and labor intensive, especially when develo** games with thousands of cha...
Article
Cloud gaming has emerged as a new computer game delivery paradigm that promises gaming anywhere, anytime, on any device, by running the computer game on a cloud server and streaming the rendered frames to user...
Book and Conference Proceedings
Chapter and Conference Paper
In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multipla...
Article
With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phones, it looks more attractive than ever to introduce networked games on these devices. ...