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  1. Article

    Open Access

    DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications

    Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With...

    Yu Wei Tan, Siang Ern Low, Jonas Chow, Javon Teo, Anand Bhojan in The Visual Computer (2024)

  2. No Access

    Article

    Detection of stealthy single-source SSH password guessing attacks

    Many of the network services (protocols like SSH, Telnet, HTTP, and FTP) implement password-based authentication for accessing system resources. Malicious entities carry out password guessing attacks to exploi...

    Gokul Kannan Sadasivam, Chittaranjan Hota, Anand Bhojan in Evolving Systems (2022)

  3. No Access

    Chapter and Conference Paper

    BlockForest: A Distributed Tree Structure

    Blockchain has broadened its boundaries from being a cryptocurrency application to a technology that comprises of varied domains and fields under its hood. However, applications are demanding quick services, f...

    Aditya Ranjan, Durvesh Deshmukh in Proceedings of the Future Technologies Con… (2022)

  4. No Access

    Chapter and Conference Paper

    Long-Text-to-Video-GAN

    While there have been several works regarding the task of video generation from short text [13], which tend to focus more on the continuity of the generated images or frames, there has been very little attention...

    Ayman Talkani, Anand Bhojan in Computer, Communication, and Signal Processing (2022)

  5. No Access

    Chapter and Conference Paper

    Converting Nebulous Ideas to Reality – A Deep Learning Tool for Conditional Synthesis of Character Designs

    Characters are essential elements of games and are critical to their success. At the same time, designing good characters can be time and labor intensive, especially when develo** games with thousands of cha...

    Lilian Guo, Anand Bhojan in Computer, Communication, and Signal Processing (2022)

  6. No Access

    Article

    CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instances

    Cloud gaming has emerged as a new computer game delivery paradigm that promises gaming anywhere, anytime, on any device, by running the computer game on a cloud server and streaming the rendered frames to user...

    Anand Bhojan, Siang ** Ng, Joel Ng, Wei Tsang Ooi in Multimedia Tools and Applications (2020)

  7. No Access

    Book and Conference Proceedings

  8. Chapter and Conference Paper

    ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters

    In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multipla...

    Anand Bhojan, Hong Wei Wong in Entertainment Computing – ICEC 2014 (2014)

  9. No Access

    Article

    ARIVU: Making Networked Mobile Games Green

    With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phones, it looks more attractive than ever to introduce networked games on these devices. ...

    Anand Bhojan, Ananda L. Akhihebbal, Mun Choon Chan in Mobile Networks and Applications (2012)