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    Chapter and Conference Paper

    Transformation of an Esvecees (SVCS) Value to Spherical Coordinates as the Result of the Earthquake Forecasting Using SLHGN

    The main issue, which has existed since the development of Single Layer Hierarchical Graph Neuron (SLHGN) started, is the representation for location data that will be fed to SLHGN structure. Similar issue, th...

    Benny Benyamin Nasution, Abdul Rahman in Information Technology in Disaster Risk Re… (2023)

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    Article

    Face sketch recognition: an application of Z-numbers

    To simulate the capability of human decision making with rationality on a machine is a quite difficult task. In the seminal line the automation of sketching of face involves computation of words and propositio...

    Abdul Rahman, Mirza Mohammed Sufyan Beg in International Journal of Information Technology (2019)

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    Book

    Rapid Game Development Using Cocos2d-JS

    An end-to-end guide to 2D game development using JavaScript

    Hemanth Kumar, Abdul Rahman (2016)

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    Chapter

    Architecture Overview

    Understanding the architecture of Cocos2d-js will give you a solid foundation for understanding the overall framework. This section will not cover the detailed architecture, which is beyond the scope of this b...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Handling Inputs and Events

    Handling user input is an essential part of any game. In Cocos2d-js, user input, such as by touch, mouse, or keyboard, is available in the form of events. There are three major parts involved in the event mech...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Fun with Animation

    Animation is essential to any good game, as it makes your game cool and visually appealing, and helps you to acquire more users. A visually appealing game markets itself. Take a moment to look at the top-gross...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Miscellaneous Features

    To draw primitive shapes, cc.drawNode is used. This node type has functions like drawCircle, drawPoly, drawRect, drawSegment, etc. Let’s look at an example:.

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Getting Started

    In the early days, games were hard to make, but in recent years lots of 2D and 3D frameworks and tools have evolved that simplify game development and enable developers to produce high-quality games quickly. C...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    A Deeper Look at Sprites

    Sprites are the most essential part of any 2D game. You will be dealing with this entity often while develo** 2D games. In Cocos2d-js, this entity is defined by a class called cc.Sprite. In this section, we ...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Adding a GUI

    A GUI is another essential part of any game. It shows the HUD display, score, any required text, and buttons such as play and pause. Cocos2d-js has pre-defined node types to represent such GUI elements. Let’s ...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)

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    Chapter

    Adding Physics to Your Game

    In physics-based games, simulating the physics of the real world is very important. There are a variety of physics engines available today. The most popular one for Cocos2d-js is Chipmunk physics. This was ori...

    Hemanth Kumar, Abdul Rahman in Rapid Game Development Using Cocos2d-JS (2016)