![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
51 Result(s) for 'AI'
-
Living Reference Work Entry In depth
RTS AI Problems and Techniques
-
Living Reference Work Entry In depth
Meta Artificial Intelligence and Artificial Intelligence Director
-
Living Reference Work Entry In depth
World Representation in Artificial Intelligence
-
Living Reference Work Entry In depth
Character Artificial Intelligence
-
Living Reference Work Entry In depth
Overview of Artificial Intelligence
-
Living Reference Work Entry In depth
Trustworthy Embodied Virtual Agents
-
Living Reference Work Entry In depth
Classical Learning Method in Digital Games
-
Living Reference Work Entry In depth
StarCraft Bots and Competitions
-
Living Reference Work Entry In depth
Human Interaction in Machine Learning (ML) for Healthcare
In the past few decades, machine learning (ML) has been used across various industries, including healthcare. Research has shown that ML potentially has several uses in clinical trials and the diagnosis of illnes...
-
Living Reference Work Entry In depth
Navigation Artificial Intelligence
-
Living Reference Work Entry In depth
Computer Games and Artificial Intelligence
-
Living Reference Work Entry In depth
Quality Assurance-Artificial Intelligence
-
Living Reference Work Entry In depth
Position-Aware 3D Facial Expression Map** Using Ray Casting and Blendshape
-
Living Reference Work Entry In depth
Rehabilitation Games
-
Living Reference Work Entry In depth
Ludii General Game System for Modeling, Analyzing, and Designing Board Games
-
Living Reference Work Entry In depth
Emotion-Based 3D CG Character Behaviors
-
Living Reference Work Entry In depth
Panda3D
-
Living Reference Work Entry In depth
Genetic Algorithm (GA)-Based NPC Making
-
Living Reference Work Entry In depth
Automated Game Design Testing Using Machine Learning
-
Living Reference Work Entry In depth
Ray Tracing in Video Games