Skip to main content

previous disabled Page of 3
and
  1. No Access

    Living Reference Work Entry In depth

    RTS AI Problems and Techniques

    Santiago Ontañón, Gabriel Synnaeve in Encyclopedia of Computer Graphics and Games

  2. No Access

    Living Reference Work Entry In depth

    Meta Artificial Intelligence and Artificial Intelligence Director

    Daiki Satoi, Yuta Mizuno in Encyclopedia of Computer Graphics and Games

  3. No Access

    Living Reference Work Entry In depth

    World Representation in Artificial Intelligence

    Bouilly Guillaume in Encyclopedia of Computer Graphics and Games

  4. No Access

    Living Reference Work Entry In depth

    Character Artificial Intelligence

    Youichiro Miyake in Encyclopedia of Computer Graphics and Games

  5. No Access

    Living Reference Work Entry In depth

    Overview of Artificial Intelligence

    Hanno Hildmann, Benjamin Hirsch in Encyclopedia of Computer Graphics and Games

  6. No Access

    Living Reference Work Entry In depth

    Trustworthy Embodied Virtual Agents

    Nathan Lloyd, Arsh Chowdhry, Peter R. Lewis in Encyclopedia of Computer Graphics and Games

  7. No Access

    Living Reference Work Entry In depth

    Classical Learning Method in Digital Games

    Youichiro Miyake in Encyclopedia of Computer Graphics and Games

  8. No Access

    Living Reference Work Entry In depth

    StarCraft Bots and Competitions

    David Churchill, Mike Preuss in Encyclopedia of Computer Graphics and Games

  9. No Access

    Living Reference Work Entry In depth

    Human Interaction in Machine Learning (ML) for Healthcare

    In the past few decades, machine learning (ML) has been used across various industries, including healthcare. Research has shown that ML potentially has several uses in clinical trials and the diagnosis of illnes...

    Sara Al Hajj Ibrahim, Fatemeh Dehghani in Encyclopedia of Computer Graphics and Games

  10. No Access

    Living Reference Work Entry In depth

    Navigation Artificial Intelligence

    Fabien Gravot in Encyclopedia of Computer Graphics and Games

  11. No Access

    Living Reference Work Entry In depth

    Computer Games and Artificial Intelligence

    Hanno Hildmann in Encyclopedia of Computer Graphics and Games

  12. No Access

    Living Reference Work Entry In depth

    Quality Assurance-Artificial Intelligence

    Kazuko Manabe in Encyclopedia of Computer Graphics and Games

  13. No Access

    Living Reference Work Entry In depth

    Position-Aware 3D Facial Expression Map** Using Ray Casting and Blendshape

    Muhammad Anwar Bin Ahmad in Encyclopedia of Computer Graphics and Games

  14. No Access

    Living Reference Work Entry In depth

    Rehabilitation Games

    Werner Ravyse, Kimmo Tarkkanen in Encyclopedia of Computer Graphics and Games

  15. No Access

    Living Reference Work Entry In depth

    Ludii General Game System for Modeling, Analyzing, and Designing Board Games

    Cameron Browne, Éric Piette in Encyclopedia of Computer Graphics and Games

  16. No Access

    Living Reference Work Entry In depth

    Emotion-Based 3D CG Character Behaviors

    Kosuke Kaneko, Yoshihiro Okada in Encyclopedia of Computer Graphics and Games

  17. No Access

    Living Reference Work Entry In depth

    Panda3D

    Elif Surer in Encyclopedia of Computer Graphics and Games

  18. No Access

    Living Reference Work Entry In depth

    Genetic Algorithm (GA)-Based NPC Making

    Umair Azfar Khan, Yoshihiro Okada in Encyclopedia of Computer Graphics and Games

  19. No Access

    Living Reference Work Entry In depth

    Automated Game Design Testing Using Machine Learning

    Conor Stephens, Chris Exton in Encyclopedia of Computer Graphics and Games

  20. No Access

    Living Reference Work Entry In depth

    Ray Tracing in Video Games

    Christian Swinford, Newton Lee in Encyclopedia of Computer Graphics and Games

previous disabled Page of 3