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Chapter and Conference Paper
Architecture of TsinghuAeolus
RoboCup Simulation Server provides a wonderful challenge for all the participants. This paper explains key technology implemented by Tsinghuaeolus RoboCup team played in RoboCup environment, including basic ad...
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Chapter and Conference Paper
Global Planning from Local Eyeshot: An Implementation of Observation-Based Plan Coordination in RoboCup Simulation Games
This paper presents a method of implementing distributed planning in partial-observable, low communication bandwidth environments such as RoboCup simulation games, namely, the method of global planning from lo...